#14
Post
by gas » Wed Mar 15, 2017 4:13 pm
A developer is a mix of designer, team manager and coder. When you think "I want to do a game about that, with those features" you're acting as the developer.
When you call the artist at 3:00 pm to ask for the sprite, you are the developer.
When you decide that Maruko have blue hair as blue is trendy, you're the developer.
When you decide that the choices come in and you have only 2 seconds to reply to convey a sense of urge, you're the developer.
When you decide packaging like the intro sequence, credits, movies you're the developer.
You don't need ANY art skill to be a developer, and probably not even coding skill. You need to have ideas and know what a game is, the game trends, the market.
GAME ENGINEERING IS NOT CODING.
Game engineering is the flux of events, choice of moods and feedbacks, in a word how the game must "work" and is perceived by players. Rules, math equations behind the game ecosystem, pace, informations told, entropy of the simulation.
While creating a visual novel doesn't usually require this, in fact REAL GAMES need one.
Visual novels are click click click read, see manga babes, read, click click click. No engineering required. It's almost all based on the quality of art and nothing else.
A section for developers it's useful? Not there. 99% users do linear standard visual novels from teenagers to teenagers, and there's no study of any game structure. Thankfully for them.
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN