My name is Mia and I'm a game design student. For my senior project I wanted to make something a bit...unconventional. (Visual novels already part of a weird debate on "what makes a game" in a lot of circles.)
Anyway, I wanted to make something personal- a VN about queer adult women, especially women of color, and queer women dealing with mental illness. Sour Cherry Twist has been an idea I've been developing for a few years, and it's gone through changes in that time, and I decided to use NanoRenO to get a jump-start/external motivation to make what I have right now- which, isn't a whole lot. >__o
Full disclosure: in this game, I do intend to include subjects like self-harm, suicide, the co-morbidity of anxiety and depression, as well as themes about racial identity. (I decided a while ago it wouldn't have any sexual assault. I can't stand that.) A lot of the experiences I've drawn on are those of myself and my peers, and not necessarily indicative of everyone's experiences, but I wanted to convey the some of the scenarios experienced by people with anxiety disorders, while still keeping the game within a fun context.
I'm doing all the writing, coding, and art myself, which is a lot of work. >__<; Ideally I might commission someone to make the final game sprites, but we'll see how things go. (Depending on...a lot of factors, I might end up making this into a Kickstarter project. We'll see.) I used NanoRenO as a motivational deadline to get a whole lot of the story written, but ended up only with the first few scenes in what I ultimately released.
Ultimately from this thread, I want to get some feedback from people outside my peer/school groups, to help spread the word about it, and most importantly, to help keep myself on track about my progress.
Anyway, enough about me, here's the skinny about the game proper:

Overview
After vanishing from the public eye as a competitive chef, Juliette Fontaine is getting back into the game as a professional pastry chef by opening her own bakery. While entrepreneurship comes with challenges on its own, Julie is also dealing with becoming familiar with the people and places of St. Dymphna, USA.
When her best friend suggests that Juliette uses the upcoming culinary expo as an opportunity to rebuild her reputation, you'll prepare for the expo and make friends in the neighborhood, meet a colorful cast of characters along the way, and maybe even find romance! But as we all know, not every aspect of life can be sweet.
Sour Cherry Twist is a visual novel about finding romance, overcoming fear, and second chances. Players step into Juliette's life as she gets to know her friends and competitors, and experience moments of drama, suspense, and humor in her day to day life. Manage Julie's anxiety levels in a branching narrative, and help her grow and adapt to the new world she's found herself in. But beware- Much like in real life, making decisions in a certain state of mind can be risky! These choices can build up to Julie getting involved in romance, or lead to her abandoning her shop and hanging up her apron for good.
Characters
(Character art is absolutely expected to change, it's a work in progress)

Juliette, the Main Character
Juliette Fontaine, 26 years old, Owner and Proprietor of La Cherie Patisserie, Anxious Gay Wreck
Our story's protagonist. Up until the incident that brought her back to the states, she had been living and working abroad, mostly as a competitive chef. (She doesn't like to talk about it.) She's easily overwhelmed by social situations, and can't hold her liquor.

Rina
Catarina Torres, 27 years old, Wedding Planner, Your Best Friend
The sister Julie never had. After learning about what happened to Juliette, she's taken it upon herself to take care of her. At the moment she's waiting out the lease on her apartment and expecting a baby in a few months. She's helping you with the opening of your bakery.
Likes: Trashy reality TV shows, wine, doting on people, leopard print furniture, custard pudding.
Dislikes: Being ignored, being bossed around, going to church

Ana
Annabelle Silva, 26 years old, Preschool and kindergarten teacher
After being raised in the Sugar Hill district, Ana decided to come back and teach in the area. She is a teacher at the preschool run in conjunction with a local parish, and afternoon kindergarten at Maple Elementary. That doesn't really make ends meet, though, so she works weekends at a florist.
Likes: Cute things, sweets, literature, most animals
Dislikes: Lying, people mentioning her weight, bra shopping, rodents

Zefrina
Zefrina Delorme, 28 years old, executive chef at Odile
A former rival of Juliette, she's all but convinced that seeing her again is bad news. A skilled cook and even more skilled businesswoman, Zefrina is doesn't have time for people who aren't about action. Unexpectedly charming, once she lets her guard down.
Likes: leather jackets, going to bars, her motorcycle, jogging
Dislikes: people without backbone, wasted food, disorder

Giselle (Zelda, to some people)
Giselle Everhart, 34, library assistant, doctorate student, and columnist
Dresses in an archaic fashion and overly stiff in her social interactions. She's Ana's room mate, and best friend. Quiet and mature, but has a hidden prickly, childish side. Doesn't really care for the nickname "Zelda."
Likes: quiet places, literature, theatre, eating good food
Dislikes: specific food textures, specific fabric textures, loud or aggressive people


Shana and Ashna
Shana and Ashna Patel, 20 years old, students
Identical twins who go to a nearby college. Both of them are a bit flirtatious, but it's hard to tell if they're joking or not. Shana is the eldest and is a culinary arts major, much to the disdain of their parents. Ashna is a psychology major. There's a lot of differences in their personalities, but it takes time to learn them.
Shana's Likes: the internet, anime, dogs
Ashna's Likes: gossip, being praised, dogs
Dislikes: bugs, the strict limits put on them by their parents, boring people
Updates
I have a page for the game up on itch!
https://slaybelles.itch.io/sct
For ongoing pictures and updates, follow the game's Twitter account here!
4/9/2017: Current release is ver 0.5, containing the first two scenes and literally the bare bones.
Feedback?
Thanks for taking the time to read through this incredibly long opening post. I'm in the middle of putting together version 0.5.1 using a bit of the feedback I've received from friends and peers. Some feedback questions:
