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“Nightglove Institute” is the dark story of a shady facility that’s in the business of turning normal teenagers into elite agents and ruthless assassins. Staffed by a team of humanoid robots and employing the use of brainwashing, performance-enhancing drugs, and unorthodox science experiments, it seems the Institute operates by a simple code: “The end justifies the means.“
As a new student at the Institute, your goals are simple, but numerous: Don’t make enemies. Pass your tests. Keep your sanity. Find the truth. Stay alive.
Your fate lies here, in the cold mechanical jaws of the Institute. Will you destroy the facility, or graduate at the top of your class? Escape with your classmates, or condemn them to a gruesome death? Become a hero, or be imprisoned forever?
Best of luck. You seem like such a promising subject.
We wanted Nightglove Institute to feel very customizable to the player, so you'll be able to create your own character of any gender, select their body type and facial features, and start raising their stats to shape them into who you want them to be. Dialogue choices in the game will slowly shape the MC's personality and how they are perceived by the other characters, affecting how much they'll tell you and how much they trust you.
Skills will be used in the game to pass tests and missions (presented in an isometric point-and-click puzzle format) which will affect your grade at the Institute. Let your grades slip too far, and you'll have to be subject to dangerous and unethical scientific experiments as extra credit. Other stats that can affect you are stress levels, any drugs currently in your system, and if you've recently been subject to brainwashing for acting out.
There will be up to 14 main plot endings, and dozens of variations on those based on which characters you've become close with. There are currently six route characters, which the potential for up to six more - all twelve students will be in the final game, but their playable routes will be stretch goals. Other side characters will be a number of the robotic staff that run the facility.
This is a commercial project that we hope to distribute on Steam and other platforms.
Current route characters. Two more on the way!
Alaine: Coming Soon
Social media manager, co-writer: Archeri
Director, programmer, artist, co-writer: valeatory
Co-writer: unstableatom
We'll be using this thread to post progress updates of the game and gauge interest in the project, as well as receive critique. We're looking forward to anything you have to say about our project!
Feel free to leave blank any questions you don't feel like answering, any feedback helps!
1. What about this game would make you want to play it and why?
2. What about this game would make you not want to play it and why?
3. How do you feel about stat-raising and point-and-click elements in VNs?
4. What do you think of the art style?
5. Which character is most interesting to you and why?
6. Which character is least interesting to you and why?
7. Would you support this game on Kickstarter?
8. Do you have any questions or comments for us?
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