
A very special girl.
Though Lizzie appears affectionate and devoted, it becomes clear that she's so violent and unstable that a normal boy would run away from her. But when John sees her, he sees someone else suffering from a mental condition. John is willing to risk his safety for a chance to help Lizzie gain some mental stability. Lizzie is willing to murder everyone in school if she believes it would make him happy.
Will he reject her or succumb to his depression? Will she lose control and ruin her chances? Is there a sinister conspiracy lurking in their school, or is it only a figment of their mental struggles? Or... could the two of them actually be exactly what the other needs? Depending on your choices, their relationship will end in tragedy, violence, or just maybe happiness.


Crimson Gray is a psychological thriller, exploring the psyches of the characters and the strange circumstances that brought them together. It has a focus on subtle actions having consequences, your choices impacting the characters' mental stability in ways that could make choices later in the story have very different results.

Lizzie has multiple poses and many expressions to convey a wide variety of different emotions, which you'll have to navigate during the game. The backgrounds are also part of the game's core themes: John sees the world in black and white to represent his depression, and the world becomes increasingly unfocused when he succumbs to it.
Progress
Crimson Gray is mostly complete, the full game having been playtested by several dozen people. What remains is some polishing, most notably a custom GUI. The game is intended to be replayed several times, since making poor choices will end in death and the deeper plot can lead to more than one happy ending. But on average, players report it has around 2-5 hours of content.

Questions
1) Are you interested in the premise of this game? If so, do you have feedback about the pitch? I've struggled on how to pitch the concept of this game, so I'd be happy to get reactions from a broader audience.
2) How long do you think a demo should be for a short VN? I want it to be long enough to give players a sense for the game, but the first chunk of choices/consequences would be a large percentage of the game.
3) What expectations do you get from the story synopsis? I've had some players expect the game to be cruel or tragic, but my intent is for it to be a happy romance... just a strange one. =P
4) How would you react to there being both SFW and NSFW versions of the game? With or without a free patch? Though the game is not focused on sex, there are a few times when sexuality plays a role in the plot. My plan is to release two versions, one in which sex is handled with a fade to black, but I'm curious how the OELVN community views this kind of thing.
5) Do you frequently use Q.Save, Q.Load, and F.Skip in VNs? I'm wanting to pare down the GUI, but I won't remove those options if they are widely-liked by VN readers.
Anyway, that's my VN! Finishing/releasing it is being delayed because I have lots of work to do for my regular monthly releases that pay the bills, but this is a passion project that I look forward to launching eventually. I look forward to your feedback! ^-^