I have a variable, let's call it "A" that I sometimes need to be the equivalent of a 50%/50% coin flip, and it would be called not at the start of game, but right at that point in time.
If it's heads or 1, then an event comes to pass. If it's tails or 0, then nothing happens later and the game proceeds on normally.
Other times, I want to influence the possibility but still have it be random: 70% chance of that variable "A" being equal to one or only 25% chance.
I also have a more complicated problem. I have a certain kind of repetitive scene that needs randomness and the Hero performing the same action over and over. I want the code to pick random sentences I've already written from a set, at a certain time. So:
2 sentences from set 1 (appearance):
3 sentences from set 2 (description):
4 sentences from set 3 (dialogue):
1 sentence from set 4 (description) :
and so forth.
Can someone help me?

