My chracter's namebox keeps flashing (disappear then reappear) whenever transition happen (either because of a say statement or a show statement). Can someone tell me how to keep the namebox on the screen during transition?
Here is my script code:
Code: Select all
define c = Character("Cecillia", color="#FF8C00", image="c", what_prefix='"', what_suffix='"', who_suffix=':')
define w = Character("Will",color="#0000CD", what_prefix='"', what_suffix='"', who_suffix=':')
#Define trasition
define config.say_attribute_transition = Dissolve(0.25)
define fd = Dissolve (0.25)
label start:
scene bg1 with fade
show c normal at left
c "Line of dialogue 1"
c smile "Line of dialouge 2" # <=== the namebox would flash here bc of the transition
show will normal with fd #<=== it would flash here as well
w "Line of dialouge 3"
Code: Select all
define gui.textbox_height = 175
define gui.textbox_yalign = 0.95
define gui.name_xpos = 405
define gui.name_ypos = -80
define gui.name_xalign = 0.5
define gui.namebox_width = 200
define gui.namebox_height = None
define gui.namebox_borders = Borders(5, 5, 5, 5)
define gui.namebox_tile = False
define gui.dialogue_xpos = 350
define gui.dialogue_ypos = 5
define gui.dialogue_width = 744
define gui.dialogue_text_xalign = 0.0
Thank a lot!