The special effects

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georgmay
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The special effects

#1 Post by georgmay »

Welcome to all =) and sorry for my bed English =(
I want add question.
The Ren'Py have some effects like Higurashi Matsuri? (google: higurashi matsuri скриншоты)
if may realise this i will very happy! =)
P.S. 2th SORRY FOR MY BED ENGLISH =((
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maselphie
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Re: The special effects

#2 Post by maselphie »

What kind of effects? What happens?
I'm not familiar with "Higurashi Matsuri."
I have switched accounts to Aleema.

Enerccio
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Re: The special effects

#3 Post by Enerccio »

Well apart from moves, lypsinc, fading, dissolving, negative I haven't seen much else in Higurashi Matsuri nor Higurashi Matsuri Kakeru Asobi. So, yes, those effect renpy can do. It cant be played on PS2 though.
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georgmay
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Re: The special effects

#4 Post by georgmay »

If you saw it would understand, so... When Rena yells - "You lie!" (In Onikakushi)
that effect I can not create...
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JQuartz
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Re: The special effects

#5 Post by JQuartz »

You mean the effect you wanted was the yell or the thing that happens when the yell happened?
If you just want the yell then just use:

Code: Select all

$ renpy.music.play("yell.wav", channel=6, loop=None)
above the dialogue you want the yell to happen like so:

Code: Select all

    $ renpy.music.play("yell_objection.wav", channel=6, loop=None)
    "Objection!"
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Guest

Re: The special effects

#6 Post by Guest »

http://www.youtube.com/watch?v=F6IGY2eb ... re=related

I believe he was referring to this. It's a little later in the video, but what he's talking about should be pretty obvious when it comes. (luckily I'm familiar with the Higurashi games...actually just played through the freely-available and English-patched first ep of the quasi-sequel, Umineko :D).

I'm sure there are others who can duplicate this for you (I'm no effects expert XD), but I can suggest looking at the Zoom, im.Map (the map for an inverse image is shown as an example) and Text functions to give yourself a start. I'd also try this Shake effect from the cookbook for the ending bit.

georgmay
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Re: The special effects

#7 Post by georgmay »

Guest wrote:http://www.youtube.com/watch?v=F6IGY2eb ... re=related

I believe he was referring to this. It's a little later in the video, but what he's talking about should be pretty obvious when it comes. (luckily I'm familiar with the Higurashi games...actually just played through the freely-available and English-patched first ep of the quasi-sequel, Umineko :D).

I'm sure there are others who can duplicate this for you (I'm no effects expert XD), but I can suggest looking at the Zoom, im.Map (the map for an inverse image is shown as an example) and Text functions to give yourself a start. I'd also try this Shake effect from the cookbook for the ending bit.
Absolutely right!
I think that here need another im.MatrixColor, Zoom, special Character, and ... patience ... =)
But since in Ren'Py I have little experience, then ask for help ...

P.S. Once again sorry for bad English, Belarusians difficult given speaking on it =)
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