NaNoRenO 2009

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Jake
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Re: NaNoRenO 2009

#46 Post by Jake » Wed Mar 04, 2009 7:49 am

Doomfest wrote:On another note, the deadline is the last second of the last day of march, or something? And what time in what timezone.
If you really need absolute rules, then it starts at 00:00, 1st of March in your timezone, and finishes at 00:00, 1st of April in your timezone.

But really, it's not that strict, just do a month's worth of work in March and then show us what you did. ;-)
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Re: NaNoRenO 2009

#47 Post by Midnighticequeen » Wed Mar 04, 2009 11:50 am

I hope I'll be able to finish in time...a month just seems like a challenge :(

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Re: NaNoRenO 2009

#48 Post by DaFool » Wed Mar 04, 2009 12:36 pm

NaNoRenO 2009 Release List

delta / pXt - Released (Nanoreno) - 3/6
sake-bento / text - A Summer Tale - Released (Intrenaimo) 3/12
ATP Projects / The Scaglietti - Released (Nanoreno) 3/20
Tall Tales Production / Daemonophilia - Released (Nanoreno) 3/27
Aashtarsrain / Truce for a Moment - Released (Nanoreno) 3/31
ATP Projects / Heiress II - Released (Nanoreno) 3/31
BCS / Shadows in Noise— Twilight Princess doujin game - Released (Nanoreno) 3/31
Kuroi Games / Catgirl Panic! - Released (Nanoreno) 3/31 (waiting on re-release)
Scout / Sketchbook - Released (Nanoreno) 4/1
Jake / Each Uisge - Released (Nanoreno) 4/1

Non-Nanoreno (released amidst the whole mess):

College Romance - Rise of the Younger Brother (released after Catgirl Panic, before Sketchbook) 4/1
autumn' [Czech AnimeFest 2009] (released after Each Uisge) 4/2 -- currently testing
Last edited by DaFool on Sat Apr 04, 2009 10:32 am, edited 17 times in total.

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Re: NaNoRenO 2009

#49 Post by Watercolorheart » Wed Mar 04, 2009 1:06 pm

H is allowed?

Oh, hell yeah. :P Maybe I can put some of those new 3D renders of Midna and Link to work. I think a dating sim short with a bonus at the end (instead of the full-blown game Always Darkest Before Dawn presents) would be right up my alley.

I know last year (or the year before that?) something always end up happening to my computer, usually a virus or the hard drive failing ... that's how my work on Limitations and Willow died.

This year, I know better! Script first, programming second, art last! I always try to do art first, and it's a mistake ...

I'm 3 days late but put me down. Umm, is doujinshi allowed? I remember a Sango one from one year ... I'm going to call it something related to ADBD, but for now let's make this project "Night Haze" ... since the ideas I have for it are still hazy. :D
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Re: NaNoRenO 2009

#50 Post by JQuartz » Wed Mar 04, 2009 1:06 pm

DaFool wrote:JQuartz ???
Ei,why am I listed? I'm currently making a game but I already been doing it for more than 1 month. I'm not eligible for Nanoreno.
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Re: NaNoRenO 2009

#51 Post by PyTom » Wed Mar 04, 2009 2:10 pm

If you make it, then it's the last second of the last day in your local timezone. Otherwise, you can try for Apia, Samoa time. Otherwise, you can slip the deadlne into April.

(We're not very strict on rules.)
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Re: NaNoRenO 2009

#52 Post by chunderbunny » Wed Mar 04, 2009 2:58 pm

Besides, nobody said the game had to be bug free and perfect. It is quite common to get patches and updates the day after the deadline!

You probably don't want to be doing that for more than a couple of days into April though.

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Re: NaNoRenO 2009

#53 Post by Scout » Wed Mar 04, 2009 3:47 pm

I guess I haven't actually formally announced that I'm participating. Well, I am! Look forward to an awesome political thriller, and also more crayons. :3
DaFool wrote:...hey, lots of participants!
Jake is actually doing something seperate from the rest of MAB this year.

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Re: NaNoRenO 2009

#54 Post by Taleweaver » Wed Mar 04, 2009 7:13 pm

JQuartz wrote:
DaFool wrote:JQuartz ???
Ei,why am I listed? I'm currently making a game but I already been doing it for more than 1 month. I'm not eligible for Nanoreno.
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Re: NaNoRenO 2009

#55 Post by JQuartz » Wed Mar 04, 2009 8:57 pm

Taleweaver wrote:IntRenAiMo?
Eh, I didn't consider joining anything for the time being since I just want to finish the game first. I had been making games even before I joined Lemmasoft (I used ONscripter back then)but I didn't even manage to complete a single one. I'm kind of worried that it just end up like those unfinished games.
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Re: NaNoRenO 2009

#56 Post by Jake » Thu Mar 05, 2009 5:05 am

JQuartz wrote:I'm kind of worried that it just end up like those unfinished games.
In my experience, NaNo (and presumably thus also IntRenaiMo) is a good motivator to focus you on finishing a game. :P
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Re: NaNoRenO 2009

#57 Post by JQuartz » Thu Mar 05, 2009 1:33 pm

Jake wrote: In my experience, NaNo (and presumably thus also IntRenaiMo) is a good motivator to focus you on finishing a game. :P
Maybe for you but for me it would only cause me to make the product to become higher in quality (and higher chances of not being able to complete it; quality+10, difficulty+20). So I think it's better for me if I don't think about things like Nano until I finished my game.
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Re: NaNoRenO 2009

#58 Post by IceD » Thu Mar 05, 2009 6:14 pm

Darn you guys! Because of this it's quite possible you can count me in, too :P I'm not sure if I'll make it till the end of month, but expect a very short kinetic novel with fantasy elements; a fairy tale, to be exact :D . The good news are I already have the script done, it needs only a little bit of tweaking (adapted from one of my older stories). Now, everything whats left is art and gui... and some coding i guess...

It's nice to see so many participants. This will be propably a very fruitful period :)

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Re: NaNoRenO 2009

#59 Post by Midnighticequeen » Fri Mar 06, 2009 12:13 am

Maybe for you but for me it would only cause me to make the product to become higher in quality (and higher chances of not being able to complete it; quality+10, difficulty+20). So I think it's better for me if I don't think about things like Nano until I finished my game.
Me too, sorry but I didn't know that NaNoRenO was for the romance genre, so the VN I was planning will not work :oops:

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Re: NaNoRenO 2009

#60 Post by Guest » Fri Mar 06, 2009 2:13 am

Midnighticequeen wrote:
Maybe for you but for me it would only cause me to make the product to become higher in quality (and higher chances of not being able to complete it; quality+10, difficulty+20). So I think it's better for me if I don't think about things like Nano until I finished my game.
Me too, sorry but I didn't know that NaNoRenO was for the romance genre, so the VN I was planning will not work :oops:
No, non-romance is OK. Anything with VN elements is.

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