Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Lochana
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#1
Post
by Lochana » Sat Dec 30, 2017 11:14 pm
I've been working on a project in Ren'py for a some time now, and it's been smooth sailing so far thanks to the documentation, the past questions in this forum and the cookbook. However I ran into a small problem.
I've created a right-click menu in place of the game-menu. It goes on like this.
Code: Select all
screen game_menu:
tag menu
window:
style "gm_root"
vbox:
pos (0.38, 0.2)
textbutton _("Continue") action Return() text_size 50 xalign 0.5
textbutton _("Save Game") action ShowMenu("save") text_size 50 xalign 0.5
textbutton _("Load Game") action ShowMenu("load") text_size 50 xalign 0.5
textbutton _("Hide Window") action hide_windows() text_size 50 xalign 0.5
textbutton _("Preferences") action ShowMenu("preferences") text_size 50 xalign 0.5
textbutton _("Main Menu") action MainMenu() text_size 50 xalign 0.5
textbutton _("Quit") action Quit() text_size 50 xalign 0.5
The problem I have comes up when I'm trying to implement a "show cg" function from the right click menu. The "hide_windows()" action doesn't work from the r-click menu. Is there anyway else I could implement a function similar to it.
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Lochana
- Newbie
- Posts: 21
- Joined: Fri Jul 28, 2017 6:26 am
- Projects: Touhou - Reimu's day out! (Won't see the light of day probably)
- Github: lochana-Dineko
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Contact:
#3
Post
by Lochana » Sun Dec 31, 2017 10:34 am
I tried it, but It doesn't work. As for the hide_windows action, I got it from here "
viewtopic.php?p=96213". The action HideInterface() is available but it only seems to work on the quick-menu. I guess I'll change the ui. Thanks for taking your time to help.
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Remix
- Eileen-Class Veteran
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#4
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by Remix » Sun Dec 31, 2017 10:44 am
How are you currently trying to implement it? (I presume you are emulating the 'h' keypress event)
It seems that hide_windows is not an actual function, just a keymap call that passes the event through to then call a label (generally in a new context or even curried).
For info, the label that does the work is:
Code: Select all
label _hide_windows:
if renpy.context()._menu:
return
if _windows_hidden:
return
python:
_windows_hidden = True
voice_sustain()
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
ui.interact(suppress_overlay=True, suppress_window=True)
_windows_hidden = False
return
You might be able to use it as an action by something like:
Code: Select all
action Function( renpy.curried_call_in_new_context, "_hide_windows" )
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Lochana
- Newbie
- Posts: 21
- Joined: Fri Jul 28, 2017 6:26 am
- Projects: Touhou - Reimu's day out! (Won't see the light of day probably)
- Github: lochana-Dineko
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Contact:
#5
Post
by Lochana » Mon Jan 01, 2018 3:59 am
Thanks, I'll try it and see if it works.
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