Hi there folks. I'm going to try to keep things as simple as possible for the sake of brevity.
I am creating a text game. The UI is intended to display a persistant menu on a side bar, whilst the main game screen is contained to a frame right beside the menu. There's also a top bar which displays the players current area and other various data.
The main question is... how does one even begin to go about this? I realize now that what I'm trying to do might be a little more complicated than your traditional ADV or NVL mode, and I'm tinkering with NVL mode without a single clue what I'm doing. At this point I'm just randomly changing code and seeing what it does and then making wild guesses as to what I should do next and frankly, I'm not making ANY progress.
So I beg of whatever wizards command code like a god to mere humans - what's a guy to do next?
Should I just study python?
Highly customized UI... where does one begin?
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Re: Highly customized UI... where does one begin?
No, what you should do is study screen language, which is different than Python. Screen language is what Ren'Py uses to display things, especially interactable things. I have a few videos on it, one I just released today which goes over the concepts of how screens work. You can find it here
You could also always hire me to do it for you. :'D *shot*
You could also always hire me to do it for you. :'D *shot*
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