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Dialogue in Celeste

Posted: Tue Jan 30, 2018 1:41 pm
by Kinmoku
Hi all,

I don't know who else is playing Celeste but, I must say, the dialogue is probably the best I've ever seen displayed in a text box. I think the voice effects certainly help!

https://youtu.be/_bM0uEAis14?t=4m1s

It's funny, because when I first heard the voices, I disliked them, but they IMMEDIATELY grew on me, I guess because they remind me of Towerfall :D

Anyway, what I really like, besides the voices and obviously delightful character animations, is the text jiggles/ waves, which change drastically later on to express a whole range of emotions, like fear and excitement. Also, minor spoilers,
when the character profiles jump out of the frame, even the UI box, I was amazed! They looked so cool and really opened my eyes to what narrative boxes can be capable of.
And it got me wondering... Can this be done in Ren'Py? I imagine the stuff mentioned in spoiler can be done with the correct animation sprites, but the jiggly/ wavy text seems like it would be a challenge :? I'd love to do it, because it's such an effective way to highlight text, instead of just using bold or italics.

Re: Dialogue in Celeste

Posted: Tue Jan 30, 2018 4:23 pm
by VimislikArt
For the text, your best bet is probably to construct and animate them using an external program, save each animated word as an animated png, and insert them into the text using the tag {image=SAMPLE.apng} directly in your text box.

I'm using this method for a bunch of custom animated emoticons :)

Re: Dialogue in Celeste

Posted: Wed Jan 31, 2018 3:21 am
by Kinmoku
VimislikArt wrote: Tue Jan 30, 2018 4:23 pm For the text, your best bet is probably to construct and animate them using an external program, save each animated word as an animated png, and insert them into the text using the tag {image=SAMPLE.apng} directly in your text box.
Ah, yes, that'd work! :) I may give it a go.
I'm using this method for a bunch of custom animated emoticons :)
This sounds cool! :D