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Zintar
- Miko-Snatcher
- Posts: 126
- Joined: Thu Sep 04, 2003 5:47 pm
- Location: Still With Miko -HEHEHEE
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#1
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by Zintar » Wed Nov 12, 2003 7:39 pm
Hi, BL.
Have u catered for the saving and loading in TOL2 and
future games???

Feb 26, 2004 - Trinity Riot *hands Zintar the 101 Posts Award*
Feb 25, 2004 - Blue Lemma *awards the 2nd-2nd-Place Shoujo Attack Prize to Zintar*
Nov 06, 2003 - Blue Lemma *hands Zintar the Pointless Post Award*
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Blue Lemma
- Forum Founder
- Posts: 2005
- Joined: Sat Jan 25, 2003 2:32 pm
- Completed: ToL, Shoujo Attack!, Lemma Ten
- Projects: [RETIRED FROM FORUM ADMINISTRATION - CONTACT PYTOM WITH ISSUES]
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#2
Post
by Blue Lemma » Thu Nov 13, 2003 9:54 pm
Games longer than ToL 1 will have saving. If you're lucky, they might even have loading too!

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Erik
- Regular
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#3
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by Erik » Fri Nov 14, 2003 2:20 pm
It's tough being a programmer, I know, but is it that tough to program in - what did you use again? c++ - ? Guess I'm a lucky devil, what I use has implemented saving and loading funtions. [game_save(fname) and game_load(fname)... I love it]
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Blue Lemma
- Forum Founder
- Posts: 2005
- Joined: Sat Jan 25, 2003 2:32 pm
- Completed: ToL, Shoujo Attack!, Lemma Ten
- Projects: [RETIRED FROM FORUM ADMINISTRATION - CONTACT PYTOM WITH ISSUES]
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#4
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by Blue Lemma » Fri Nov 14, 2003 4:47 pm
The mechanics of saving and loading are easy, but making the menus and all that so the player can do it takes more time. I figured ToL 1 was short enough that it didn't need a saving feature.
Yep, C++

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