Let me second and elaborate on this.mikey wrote: I think you actually should finish your script first. There should be a very good reason to wait for BGs - is there? I would say use placeholders and get a wireframe version working in the meantime. Then, when event CGs are done you can fine-tune your script to better relate to the picture, but if you have more or less an idea about the CGs (you have), that's not going to be a monstrous task at all.
MMZ>> In the script fragment you proposed, you use 8 cgs (not counting backgrounds) for a relatively small amount of script. In at least one case, two cgs are shown without any text between them.
I think that this is, to some extent, a misunderstanding of how visual novels convey information to the user. I'd say over 90% of the actual content of a VN is text, and the visuals serve to make the experience more concrete, and to draw the user in.
So, you probably want to write the story as much in descriptive text as possible, and then worry about adding in images and so on. If need be, a game that is textually complete can stand alone without any images (or with few images), while a game without descriptive enough text is probably doomed. Even in many possible commerical games, much action is depicted without being drawn... So it might be possible to visit a fortune-teller without actually needing a fortune-teller's booth.
Minimizing the number of drawings done also has a number of practical benefits. In general, none of your team members is as excited about the game as you are. (At least, this is what I understand is the experience of people who work as part of a team.) So by putting more of the burden onto yourself, and less on them, you maximize your chance of actually finishing.


