Basically, as a rule I break up text types thus:
-Dialogue, or text spoken by characters, uses an ADV style textbox.
-Narration, or descriptive, unspoken text uses a NVL style textbox.
I've used this method for some time without issue, but with a few recent projects I have received several complaints. I can understand where people are coming from for the most part. (Except for the people who think it's a bug?
So I wanted to discuss GUI design in relation to the visual novel's text. What are you preferred ways of implementing this? I would love to see your examples.
I know some visual novels are purely one style text box or the other. Some use the mini portraits on the side of the textbox.
I would like to keep using the NVL and ADV, but I am willing to change the style to be easier on people's eyes. I just need to figure out how to do that and would love input.
I've attached samples of the GUI I requested for one of my projects.

