Guest wrote:One thing that seemed really weird to me was how readily Mara responded to Andrew-I know that if I got some random text from a person I didn't know, I wouldn't just tell them my name and address as soon as they ask. : P
[text] - A Summer Tale (Old Version)
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Re: [text] - A Summer Tale
The thing that seemed weird to me was that she didn't think anything odd about being asked "do you live around here?"... since texts can come from anywhere in the country or even the world, it's pretty unlikely that a wrong-number text is going to come from someone geographically close to you. At least over here, it's not like land-line phone calls, where most calls are local dialling without an area code, which would limit a wrong number to a relatively small area. If anything, that made me start wondering about non-obvious set-ups quicker than I might otherwise have done.
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Re: [text] - A Summer Tale
Darn it! There's three endings right? I've done EVERYTHING and the only ends I'm getting are
the one where she gets kicked out of her house and the one where she comes back from camp
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Re: [text] - A Summer Tale
The question is when to recharge your phone. Doing it the first time you have the choice but not the second time will offer a new opportunity to you.
Also, you should look around the house as much as possible.
Also, you should look around the house as much as possible.
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Re: [text] - A Summer Tale
I'm a little sorry that I put this off as long as I did. A lot of fun and great presentation. Took me a while to stumble upon the big finale, and I had to question whether I really was finished after it, but I really did enjoy this experience. Thank you for making this game!
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Re: [text] - A Summer Tale
The creepy ending was awesome!! ^^ lol Love those kinds of endings >:D
the text message layout was pretty smart too
the text message layout was pretty smart too
Re: [text] - A Summer Tale
I was about to ask whether we could mirror this on the RAA, but I notice you're shipping Microsoft's 'Vrinda' font file with the game. Have you explicitly obtained a license which allows you to do this, or is this a copyright violation?
(Also: Vrinda is a font for Bengali text, and as best I can tell you're only using the fairly basic latin glyphs that get included as a courtesy for mixed use. Couldn't you find a freely-distributable font that would suffice?)
(Also: Vrinda is a font for Bengali text, and as best I can tell you're only using the fairly basic latin glyphs that get included as a courtesy for mixed use. Couldn't you find a freely-distributable font that would suffice?)
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Re: [text] - A Summer Tale
It's a case of "It came with my computer, so isn't it free?"-ishness (read: Wasn't thinking.)Jake wrote:I was about to ask whether we could mirror this on the RAA, but I notice you're shipping Microsoft's 'Vrinda' font file with the game. Have you explicitly obtained a license which allows you to do this, or is this a copyright violation?
(Also: Vrinda is a font for Bengali text, and as best I can tell you're only using the fairly basic latin glyphs that get included as a courtesy for mixed use. Couldn't you find a freely-distributable font that would suffice?)
I re-uploaded a new distro with an updated font that's free to use for non profit works.
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Re: [text] - A Summer Tale
Cool - can we mirror it on the RAA, then?sake-bento wrote:I re-uploaded a new distro with an updated font that's free to use for non profit works.
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Re: [text] - A Summer Tale
Yes, please. ^-^
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Re: [text] - A Summer Tale
This was a very interesting little game, and very well made.
I love how the "good" ending is actually the "bad" ending, and you don't find anything out unless you get the least happy ending.
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Re: [text] - A Summer Tale
Ugh, I can't get to the third ending! Help, someone?
Good game, by the way!
Good game, by the way!
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Re: [text] - A Summer Tale
It was a very interesting experience. I am intrigued. But, I wonder if I missed something.
Do we ever get to find out what those files contained? Because, I think I explored the house well, yet I didn't find any concrete details. So, maybe I did really miss something? Or is it meant to remain a mystery?
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Re: [text] - A Summer Tale
There isn't really an answer to that. ^_^;;
Originally, I had a whole bunch of exposition involving meeting with the Russian mafia and illegal drug trafficking. But that felt really out of place, so I removed it. >.>
I'm glad you found it intriguing. ^-^sakevisual visual novels (and stuff) | sakevisual dev blog
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Re: [text] - A Summer Tale
Oh! Thanks for the quick reply. :3 I understand.
I really enjoyed this novel. It was very different from anything I've played before. I was imagining what would happen before getting there, but was still somewhat scared. The atmosphere was well put. The sound effects and voice really helped. Actually, one of the strongest points in this VN, apart from the storytelling, I consider to be in the sound department.
My only complaint, if it can be called that, is that I wanted to continue exploring a little more, and learning more about the uncle. But I understand that this is how things are meant to be. Also, there are a few plotholes here and there (already mentioned by other people), but they can be ignored.
I really enjoyed this novel. It was very different from anything I've played before. I was imagining what would happen before getting there, but was still somewhat scared. The atmosphere was well put. The sound effects and voice really helped. Actually, one of the strongest points in this VN, apart from the storytelling, I consider to be in the sound department.
My only complaint, if it can be called that, is that I wanted to continue exploring a little more, and learning more about the uncle. But I understand that this is how things are meant to be. Also, there are a few plotholes here and there (already mentioned by other people), but they can be ignored.
She couldn't read Russian, anyway. So I figure it'd be hard to find out anything on her own.
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