[text] - A Summer Tale (Old Version)

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Jake
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Re: [text] - A Summer Tale

#16 Post by Jake » Thu Mar 26, 2009 5:17 pm

Guest wrote:
One thing that seemed really weird to me was how readily Mara responded to Andrew-I know that if I got some random text from a person I didn't know, I wouldn't just tell them my name and address as soon as they ask. : P
The thing that seemed weird to me was that she didn't think anything odd about being asked "do you live around here?"... since texts can come from anywhere in the country or even the world, it's pretty unlikely that a wrong-number text is going to come from someone geographically close to you. At least over here, it's not like land-line phone calls, where most calls are local dialling without an area code, which would limit a wrong number to a relatively small area. If anything, that made me start wondering about non-obvious set-ups quicker than I might otherwise have done.
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Re: [text] - A Summer Tale

#17 Post by Guest » Thu Mar 26, 2009 5:59 pm

Darn it! There's three endings right? I've done EVERYTHING and the only ends I'm getting are
the one where she gets kicked out of her house and the one where she comes back from camp
! Man, what am I doing wrong?

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Re: [text] - A Summer Tale

#18 Post by Taleweaver » Thu Mar 26, 2009 6:14 pm

The question is when to recharge your phone. Doing it the first time you have the choice but not the second time will offer a new opportunity to you.

Also, you should look around the house as much as possible.
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Re: [text] - A Summer Tale

#19 Post by DrakeNavarone » Sun Mar 29, 2009 8:15 pm

I'm a little sorry that I put this off as long as I did. A lot of fun and great presentation. Took me a while to stumble upon the big finale, and I had to question whether I really was finished after it, but I really did enjoy this experience. Thank you for making this game!
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Re: [text] - A Summer Tale

#20 Post by Kxela » Thu Apr 02, 2009 1:04 pm

The creepy ending was awesome!! ^^ lol Love those kinds of endings >:D
the text message layout was pretty smart too

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Re: [text] - A Summer Tale

#21 Post by Jake » Thu Apr 16, 2009 3:23 pm

I was about to ask whether we could mirror this on the RAA, but I notice you're shipping Microsoft's 'Vrinda' font file with the game. Have you explicitly obtained a license which allows you to do this, or is this a copyright violation?

(Also: Vrinda is a font for Bengali text, and as best I can tell you're only using the fairly basic latin glyphs that get included as a courtesy for mixed use. Couldn't you find a freely-distributable font that would suffice?)
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Re: [text] - A Summer Tale

#22 Post by sake-bento » Sun Apr 19, 2009 7:29 pm

Jake wrote:I was about to ask whether we could mirror this on the RAA, but I notice you're shipping Microsoft's 'Vrinda' font file with the game. Have you explicitly obtained a license which allows you to do this, or is this a copyright violation?

(Also: Vrinda is a font for Bengali text, and as best I can tell you're only using the fairly basic latin glyphs that get included as a courtesy for mixed use. Couldn't you find a freely-distributable font that would suffice?)
It's a case of "It came with my computer, so isn't it free?"-ishness (read: Wasn't thinking.)

I re-uploaded a new distro with an updated font that's free to use for non profit works.

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Re: [text] - A Summer Tale

#23 Post by Jake » Sun Apr 19, 2009 7:48 pm

sake-bento wrote:I re-uploaded a new distro with an updated font that's free to use for non profit works.
Cool - can we mirror it on the RAA, then?
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Re: [text] - A Summer Tale

#24 Post by sake-bento » Sun Apr 19, 2009 8:14 pm

Yes, please. ^-^

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Re: [text] - A Summer Tale

#25 Post by Kura » Mon Apr 20, 2009 12:54 am

This was a very interesting little game, and very well made.
I love how the "good" ending is actually the "bad" ending, and you don't find anything out unless you get the least happy ending.
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Re: [text] - A Summer Tale

#26 Post by Elerie » Fri May 01, 2009 8:26 pm

Ugh, I can't get to the third ending! Help, someone?
Good game, by the way!

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Re: [text] - A Summer Tale

#27 Post by Elerie » Fri May 01, 2009 8:32 pm

Never mind, I found it O.O!

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Re: [text] - A Summer Tale

#28 Post by Arwym » Sun Aug 02, 2009 12:08 am

It was a very interesting experience. I am intrigued. But, I wonder if I missed something.
Do we ever get to find out what those files contained? Because, I think I explored the house well, yet I didn't find any concrete details. So, maybe I did really miss something? Or is it meant to remain a mystery?

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Re: [text] - A Summer Tale

#29 Post by sake-bento » Sun Aug 02, 2009 1:57 am

There isn't really an answer to that. ^_^;;
Originally, I had a whole bunch of exposition involving meeting with the Russian mafia and illegal drug trafficking. But that felt really out of place, so I removed it. >.>
I'm glad you found it intriguing. ^-^

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Re: [text] - A Summer Tale

#30 Post by Arwym » Sun Aug 02, 2009 2:22 am

Oh! Thanks for the quick reply. :3 I understand.

I really enjoyed this novel. It was very different from anything I've played before. I was imagining what would happen before getting there, but was still somewhat scared. The atmosphere was well put. The sound effects and voice really helped. Actually, one of the strongest points in this VN, apart from the storytelling, I consider to be in the sound department. :)

My only complaint, if it can be called that, is that I wanted to continue exploring a little more, and learning more about the uncle. But I understand that this is how things are meant to be. Also, there are a few plotholes here and there (already mentioned by other people), but they can be ignored. :)
She couldn't read Russian, anyway. So I figure it'd be hard to find out anything on her own.
Thanks for sharing this!

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