*notices*
mikey wrote:That's not entirely without point to say the truth.
My god, I sound like Hiroka!!!
Sorry eclipse, next post WILL be on topic.
*oops, erased my reply...*

It's times like these that you just KNOW you need some sleep *calmly walks away* See you tomorrow.
ORIGINAL POST (recovered from IE history):
eclipse wrote:mikey>> "B"-cuz you gave such a thorough review, I'll give you one answer: yes.
Ah, heavens are gracious, now... just need to click the right choices... One thing, I was aiming for a specific path and loaded the first saved choice to continue, and well, the game crashed on me twice when I selected one of the options. I don't mean to scare though, because it didn't happen again, just on that one windows session (I restarted and things went fine).
eclipse wrote:Because, I'll just warn everyone now - flexibility is key when it comes to my games... You guys will have to bend when my next one comes out... ^___^ Hee hee~!
Well, I believe we'll be in the same boat then... but that's a long way to go for me, (late) summer is still far away.
PyTom wrote:Seriously though, I would suggest that authors of large games with difficult endings consider releasing a walkthrough after a few months, since it seems a shame to have written endings and not have interested people seeing them.
That's not entirely without point to say the truth. Sometimes I am exceptionally unaware of the simplest things It would be good to have a true walkthrough instead of just hints like TT or AP have, but at the same time, it's like you'd throw all the subtle hints we (incl. you) have put into the games, so it's like ruining the efforts. Still, if someone were to release a thorough walkthrough, there would be nothing we could do about it. It's a tough question.