I fixed it by turning everything into a png
I have my game to start and have the logo fade in. when the logo for the game fades out the splash text is supposed to appear, however, it doesn't work for one reason.
heres what the code looks like
Code: Select all
init python:
default_smessage = "Stuff splash message and other stuff"
splash_messages = [
"Blah blah the ones here are kinda spoilers so I replaced them",
"Something",
"Something"
]
image white = "#ffffff"
image intro:
truecenter
"white"
0.5
"splash" with Dissolve(0.5, alpha=True)
2.5
"white" with Dissolve(0.5, alpha=True)
0.5
label splashscreen:
show white
$ Splashed = default_smessage
if persistent.completed and renpy.random.randint(0,3) == 0:
$ Splashed = renpy.random.choice(splash_messages)
## $ config.main_menu_music =
## $ renpy.music.play(config.main_menu_music)
show intro with Dissolve(0.3, alpha=True)
pause 2.0
hide intro with Dissolve(0.3, alpha=True)
show text "[Splashed]." at center with Dissolve(0.5, alpha=True)
pause 3.0
hide text with Dissolve(0.5, alpha=True)
$ config.allow_skipping = True
return