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DatingSim Plugin/Template

Posted: Sat Jun 30, 2018 8:09 am
by ErogamiDear
Hi! I'm working in a plug-in for renpy, named DateSim. It supports sprite-mapping (for change clothes and expressions without re-draw all the sprite, it works using layers) money and skill (skill class) and a very basic AI (+200 lĂ­nea of python) used to simulate emotions and love meters. The target is to make munch more simpler to create this kind of Galges. Wath do you think? Its better to work con a template or working the renpy core itself?

Re: DatingSim Plugin/Template

Posted: Sat Jun 30, 2018 10:04 am
by trooper6
What people normally do is create the code for what they want to do, then they share the code in the Cookbook section. See, for example, this Dating Sim Engine: viewtopic.php?f=51&t=31571

Re: DatingSim Plugin/Template

Posted: Sun Jul 01, 2018 10:45 am
by gas
Mumble... templates, but whatever it's better to have just classes to use at will, not an hardcoded template. Fore example, nothing assure your math will be mine, for skill grow (and how they grow? Directly? Passive, Tokimemo? Grouped, single?...)

Re: DatingSim Plugin/Template

Posted: Mon Jul 02, 2018 8:22 am
by ErogamiDear
Trooper6 suggested me to read the coockboock. But hey! Its strange that renpy does not have an Package Management Tool or something. The user need to mix and manage modules manually. And that is not funny for a non programmer user. Sorry me if i'm wrong, but, i will start discussing a possible PMT for renpy.

Re: DatingSim Plugin/Template

Posted: Tue Jul 03, 2018 2:17 am
by gas
Java coders again XD.