Fonts question
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Fonts question
how i should change fonts in ren py? in renpy's documentaion it says that i should place font IN A GAME DIRECTORY. what does it mean? where exactly is a folder i should put my font file in??? like, i know that i should write or rewrite something in gui.rpy, and put my font IN A GAME DIRECTORY (sory for bad english)
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Re: Fonts question
Pretty easy.
1. First you need the file of the font (.ttf, .otf...) Be aware that fonts can have also copyrights, so be sure before using them. There are a lot of fonts for example here: http://www.fontsquirrel.com/
2. Put the file in the game directory or in a subdirectory of your project. (I usually put them in the "gui" subdirectory)
3. Go to gui.rpy. There are three variables that control the fonts. They are by default set to "DejaVuSans.ttf".
Change that lines with the name of the file (not the name of the font but the name of the file). Put also the path. For example, if I put the file "comic.ttf" in the gui directory, the code should be:
Ask if it's not clear (English is not my language, either).
1. First you need the file of the font (.ttf, .otf...) Be aware that fonts can have also copyrights, so be sure before using them. There are a lot of fonts for example here: http://www.fontsquirrel.com/
2. Put the file in the game directory or in a subdirectory of your project. (I usually put them in the "gui" subdirectory)
3. Go to gui.rpy. There are three variables that control the fonts. They are by default set to "DejaVuSans.ttf".
Code: Select all
## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf"
## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf"
## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"
Code: Select all
define gui.text_font = "gui/comic.ttf"
Ask if it's not clear (English is not my language, either).
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Re: Fonts question
my mistake was that i not typed in path to the font. thanks a lot!
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