Audio Volume Change On Screens
Posted: Fri Jul 13, 2018 3:58 am
I've gotten myself into a conundrum. My game consists of multiple point-and-click screens that display the town in which the characters live. Some of the screens display an outdoor background but some display an indoor background. I finally got around to editing a rain sound effect to play on the days when it's raining, but the sound effect is still playing just as loud when the player goes to an "indoors" screen. For example, the rain ambiance track plays at a certain volume during a scene and continues playing on a point-and-click screen of a beach, but then continues to play at the same loud volume when the player clicks to go inside the lighthouse. I would like to add some condition to the "lighthouse" screen to make the audio sound much quieter. Is this possible?
Long story short; Is there a way to add a condition to a screen that changes the volume of an audio track, or do I have to find another way around this problem?
Long story short; Is there a way to add a condition to a screen that changes the volume of an audio track, or do I have to find another way around this problem?