Questions, skill improvement, and respectful critique involving art assets.
- Posts: 150
- Joined: Mon Jun 19, 2017 4:43 pm
- Completed: 12 Hours to Die
- Projects: Project Premonition
- itch: westeford
- Location: United States
So I've been working a lot on the GUI for my current project, but I've hit a wall...I'm having a hard time deciding the direction I want to head. Particularly for the text boxes. I know what I want and don't want, but not what to do next.
I currently have a computer/tv theme going.
My current formatting decisions is as follows:
Text box holds two lines of dialogue maximum. Nametag is above the dialogue The dialogue font size is at least 28px. The text box is semi-transparent. The text box takes roughly 1/4 of the whole screen.
I'm thinking of making it very simplistic, but still fitting.
My question is, what do you do when you're facing artist's block?
I'd like to hear your answers. Thanks.
- Posts: 170
- Joined: Wed Sep 28, 2016 5:55 am
- itch: blackpepper
If you're looking for feedback for your GUI design, I suggest post some screenshot here so we can give you better advice and/or critique. That being said, artist block usually happens when you think too much. Take a step back, take a rest, play a game, do other things except working on your project for awhile and come back when your body and mind have been refreshed. Always working for me 'w')b
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- Joined: Sat Sep 29, 2018 11:04 am
My advice for any art block is to try something you don't normally try. For instance if you're unsure of your gui design then try something random. You don't know you want it until you see it.
Here are a few test I did in 10 mins. It's not drastically different nor creative, but you get the idea. Spend maybe 30 minutes browsing on the web and you'll find that many things can be incorporated into the gui. After the textbox, you move onto text that fits it, etc.
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