
I backed The Office Type when it first started it's kickstarter and have been thinking about this feature of theirs a lot.
Since my own game also features a love-friend-aquaintance path, I was actually curious about the reception of such a feature.
Like, I can easily see this being "activated" when the player has "beaten the game" once (similar to how "Coming Out On Top" shows your relationship progress change after a choice). But having it unlockable would require a lot of coding to have EVERY menu exist double and thus change the wording when activated. So the alternative would obviously be: have it generally be visible.
Like, you get four options and instead of the usual guessing game (including possibly needing a walkthrough at some point), the game just tells you directly from the beginning: "1 is love, 2 is neutral, 3 is friend and 4 is enemy".
Maybe, maybe not, in combination with the progress bar mentioned above.
I am really not sure, if a player would appreciate that or if they would feel like being babied.
So question itself:
What is your opinion on the game telling you which choice leads onto which path?
And I mean: right from the first play, not something you unlock!








