Choppy transform (subpixel rendering not working?)
Posted: Wed Nov 07, 2018 7:14 am
I have a transform that works as follows:
I notice that the transform is choppy, meaning that you can see the sprite jump from one pixel to another when rendered. Since I used subpixel rendering I thought this would go away, but it is still there.
Is there a solution to make a transform like this more fluid? Thanks
Code: Select all
transform breathing:
subpixel True
ypos 720
yanchor 1.0
ease 0.4 ypos 723
ease 1.0 ypos 720
repeat
Is there a solution to make a transform like this more fluid? Thanks