I want to have point-&-click portions in my next VN, (Hidden Object segment) where the goal is to find clues to help you solve a mystery. The problem is that these can be very "un-fun". Checkout Jim Sterling's commentary on such gameplay in the link below:
https://youtu.be/6H3D8uyj5-Y?t=424
As you can see, with Hidden Object games, people can simply click away and eventually find everything mindlessly. I'd like to find a way of gamifying this even more, so that there's tension, urgency, actual stakes and the player must use their brain.
I definitely want to do something where, out of the objects you find, a select few, you can mark as *key clues*, which are then used in tandem to solve a mystery. If you didn't pocket all the best (most correct) clues, than you can still solve the mystery, but it will influence events and interactions with characters in-game.
I'm curious to hear if anyone has any other cool ideas to spice up a "Point-&-Click/Hidden Object" gameplay segment?
Thanks!




