PyTom wrote:
My current thoughts is that I will make a "Ren'Py Launcher" app available in the market. This will scan a directory on the sd card for games, and then run them. So to get a game running on Android, one would have to unzip it to the sd card. This will be free and open source.
In addition to that, I'm probably going to offer the ability to combine Ren'Py with a reasonably sized game, and make the combination available in the market. Since packaging a project for the market is somewhat difficult, this will be a pay service, at least for commercial games. At some point, I'll probably offer up ad-network integration, to provide an alternative model. (I'm also considering this for desktop games.)
Is the 25mb apk limit still in effect? It sucks that Apple has the advantage here (wi-fi is assumed so I believe the limit was 2GB) It will also feel weird if the customer has to manually download and install a separate data package onto SD card for the rest of the game.
I sincerely hope Android implementation for tablets proves much more viable. There are quite a few developers now working in HD resolution and performance is sometimes sluggish. It just doesn't feel like the same Ren'Py anymore that worked perfectly on ten-year-old computers (the benefits of OpenGL and ATL outweigh it). It looks like at least tablet PCs / netbooks will have the minimum hardware to run the game without seriously gimping the port.
What exactly is ad-network integration for desktop games? Is this the steam-like implementation where you just download the Ren'Py Browser and it scans uploaded games similar to
http://lemmasoft.renai.us/forums/viewto ... =11&t=8257
Will there will be an opt-in/opt-out form for people to waiver... separating games that are strictly free vs games that allow themselves to contribute to the Ren'Py development fund by the number of plays.
I'm not opposed to it because it feels like shareware and shareware is synonymous with hobbyist devs (which most of us are) as opposed to "real" indie devs (those that start companies and actually have a business plan). Few games are big enough to stand on their own so packing them up feels like the wiser thing to do.
Also, I know it's too early to ask, but Windows Phone 7?