Day/Night system help!

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Tritonials
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Posts: 16
Joined: Fri Sep 21, 2018 6:32 pm
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Day/Night system help!

#1 Post by Tritonials » Sat Dec 29, 2018 12:42 pm

Hello, This is a newbie post and i need help on stuff and backgrounds for a day and night system. Basically, the game has 4 parts of the day. Morning, Noon, Afternoon and night.
So it goes like this..

Code: Select all

label start:
    $ day = 4
    menu day1:
        "Park":
            c "you went out on a walk."
            $ day -= 1
            c "you now have [day] points."
        "Pool":
            c "You went swimming."
            $ day -= 1
            c "You now have [day] points."
        "Rest":
            c "You slept good."
            $ day += 4
            c "You now have [day] points."
But i don't want it to go beyond 4 points and if there's no point left i need to make the player rest and make it unable to do more stuff. And also the background would change from day to night as the day points go from 4 to 1. Kinda like the Summertime Saga day/night engine! How do i do this? Any help will be lovely! :D

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Per K Grok
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Re: Day/Night system help!

#2 Post by Per K Grok » Sat Dec 29, 2018 6:29 pm

Tritonials wrote:
Sat Dec 29, 2018 12:42 pm
Hello, This is a newbie post and i need help on stuff and backgrounds for a day and night system. Basically, the game has 4 parts of the day. Morning, Noon, Afternoon and night.
So it goes like this..

Code: Select all

label start:
    $ day = 4
    menu day1:
        "Park":
            c "you went out on a walk."
            $ day -= 1
            c "you now have [day] points."
        "Pool":
            c "You went swimming."
            $ day -= 1
            c "You now have [day] points."
        "Rest":
            c "You slept good."
            $ day += 4
            c "You now have [day] points."
But i don't want it to go beyond 4 points and if there's no point left i need to make the player rest and make it unable to do more stuff. And also the background would change from day to night as the day points go from 4 to 1. Kinda like the Summertime Saga day/night engine! How do i do this? Any help will be lovely! :D
To make sure the number of points never gets larger than 4 you can add this after each time something is added to day.

Code: Select all

if day >4:
	$ day=4
To stop the player from doing stuff when they have no points left you could do something like this.

Code: Select all

if day ==0:
	c "You don't have any points left. You need to rest before you can do something more."
else:
	c "you went out on a walk."
	$ day -= 1
	c "you now have [day] points."	
	

User avatar
Tritonials
Newbie
Posts: 16
Joined: Fri Sep 21, 2018 6:32 pm
Completed: None. Still learning how to code.
Contact:

Re: Day/Night system help!

#3 Post by Tritonials » Sat Dec 29, 2018 9:29 pm

Ah, Thank you for replying to my post! But i'm still waiting for the answer for my last question which is the backgrounds. But, these will be very helpful Thank you again! :)

User avatar
Per K Grok
Miko-Class Veteran
Posts: 713
Joined: Fri May 18, 2018 1:02 am
Completed: the Ghost Pilot, Sea of Lost Ships, Bubbles and the Pterodactyls, Defenders of Adacan Part 1 & 2
itch: per-k-grok
Location: Sverige
Contact:

Re: Day/Night system help!

#4 Post by Per K Grok » Sun Dec 30, 2018 3:36 am

Tritonials wrote:
Sat Dec 29, 2018 9:29 pm
Ah, Thank you for replying to my post! But i'm still waiting for the answer for my last question which is the backgrounds. But, these will be very helpful Thank you again! :)
You could do something like this

Code: Select all

if day==4:
	scene bg morning
elif day==3
	scene bg noon
elif day==2
	scene bg afternoon
else:
	scene bg night

User avatar
Tritonials
Newbie
Posts: 16
Joined: Fri Sep 21, 2018 6:32 pm
Completed: None. Still learning how to code.
Contact:

Re: Day/Night system help!

#5 Post by Tritonials » Sun Dec 30, 2018 3:57 am

Thank you so much for your help and i already figured it out thanks to you! :D

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