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Help with renp'y mechanics

Posted: Tue Jan 15, 2019 3:06 pm
by Belial
hello to everyone ;) I apologize in advance for my English but I use a translator

I would like to understand how to make a sandbox game via renp'y

I have searched everywhere on the internet and on this site but I can't do what I want, my English being too bad to understand...

I simply want to make a game in which the player can move where he wants (room, kitchen, city etc...) and place events at specific times, because of the day of the week and the time and make a loop that evolves according to the variables

Could someone please explain to me how to do this?
in advance thank you ;)

Translated with www.DeepL.com/Translator

Re: Help with renp'y mechanics

Posted: Tue Jan 15, 2019 5:03 pm
by Imperf3kt
What you want is possible, but will require advanced knowledge of both Ren'Py and python.
I suggest you put the idea aside for the moment, until you are more familiar with the basics.

Ren'Py comes with a good tutorial that I highly recommend. You can find it underneath the "projects" area of the launcher.

Re: Help with renp'y mechanics

Posted: Tue Jan 15, 2019 7:25 pm
by Belial
Imperf3kt wrote: Tue Jan 15, 2019 5:03 pm What you want is possible, but will require advanced knowledge of both Ren'Py and python.
I suggest you put the idea aside for the moment, until you are more familiar with the basics.

Ren'Py comes with a good tutorial that I highly recommend. You can find it underneath the "projects" area of the launcher.
Hi, thanks for your answer, I already made a game under renpy and I don't have a problem with it, but I can't make one in "sandbox" and I've already seen the tutorials you're talking about, I really looked for a solution by myself but the language barrier is difficult for me, thanks again ;)

Re: Help with renp'y mechanics

Posted: Tue Jan 15, 2019 9:35 pm
by Imperf3kt
That's a good start then.
Unfortunately I cannot help with this as I have limited experience with what is required.

I wish you luck, and hopefully someone more knowledgeable is able to help you.

Re: Help with renp'y mechanics

Posted: Tue Jan 15, 2019 11:48 pm
by DragoonHP
Have you looked at this > viewtopic.php?f=51&t=31571

Also for player movement, you can use screens to create rooms and facilitate movement between them via buttons.

Code: Select all

screen room(bg, interaction_1, interaction_2):
    tag room
    add bg
    
    # something like a for loop which places imagebuttons above the background image
And then call it like

Code: Select all

call screen room("living_room", [fill this with data])

Re: Help with renp'y mechanics

Posted: Wed Jan 16, 2019 8:45 pm
by Belial
DragoonHP wrote: Tue Jan 15, 2019 11:48 pm Have you looked at this > viewtopic.php?f=51&t=31571

Also for player movement, you can use screens to create rooms and facilitate movement between them via buttons.

Code: Select all

screen room(bg, interaction_1, interaction_2):
    tag room
    add bg
    
    # something like a for loop which places imagebuttons above the background image
And then call it like

Code: Select all

call screen room("living_room", [fill this with data])

Hi ;) thanks for your help it will help me for my game, I finally found a solution, I haven't placed any events yet so I don't know if my system really works :) but for now I can move without any problem



the topic can be closed ;) thanks