Renpy 4.8.2a Demo Crash
Posted: Sat May 07, 2005 5:24 pm
So I decided to try out Renpy, but when I run the included demo as soon as I select 'Start Game' it crashes dumping the following to the console:
Pygame Parachute Traceback:
File "/home/david/Project/renpy-4.8.2a/renpy/display/im.py", line 314, in load
File "run_game.py", line 70, in main
renpy.main.main(options.game)
File "/home/david/Project/renpy-4.8.2a/renpy/main.py", line 211, in main
run(restart)
File "/home/david/Project/renpy-4.8.2a/renpy/main.py", line 174, in run
game.context().run()
File "/home/david/Project/renpy-4.8.2a/renpy/execution.py", line 125, in run
node = node.execute()
File "/home/david/Project/renpy-4.8.2a/renpy/ast.py", line 463, in execute
renpy.exports.with(trans)
File "/home/david/Project/renpy-4.8.2a/renpy/exports.py", line 446, in with
suppress_overlay=not renpy.config.overlay_during_wait)
File "/home/david/Project/renpy-4.8.2a/renpy/display/core.py", line 751, in interact
repeat, rv = self.interact_core(**kwargs)
File "/home/david/Project/renpy-4.8.2a/renpy/display/core.py", line 933, in interact_core
self.display.show(root_widget, suppress_blit)
File "/home/david/Project/renpy-4.8.2a/renpy/display/core.py", line 545, in show
damage = renpy.display.render.screen_blit(surftree, self.full_redraw)
File "/home/david/Project/renpy-4.8.2a/renpy/display/render.py", line 317, in screen_blit
screen.set_clip(cliprect)
AttributeError: 'NoneType' object has no attribute 'set_clip'
The last script statement executed was on line 126 of game/script.rpy.
I haven't even modified the script at all yet, so this is during the first scene transition to Washington. I'm running Debian Linux (testing) and I have the renpy module compiled, although it did the same thing before I compiled it.
Oddly enough all the completed games I've tried out have always worked fine.
Help would be appreciated, thanks.
Pygame Parachute Traceback:
File "/home/david/Project/renpy-4.8.2a/renpy/display/im.py", line 314, in load
File "run_game.py", line 70, in main
renpy.main.main(options.game)
File "/home/david/Project/renpy-4.8.2a/renpy/main.py", line 211, in main
run(restart)
File "/home/david/Project/renpy-4.8.2a/renpy/main.py", line 174, in run
game.context().run()
File "/home/david/Project/renpy-4.8.2a/renpy/execution.py", line 125, in run
node = node.execute()
File "/home/david/Project/renpy-4.8.2a/renpy/ast.py", line 463, in execute
renpy.exports.with(trans)
File "/home/david/Project/renpy-4.8.2a/renpy/exports.py", line 446, in with
suppress_overlay=not renpy.config.overlay_during_wait)
File "/home/david/Project/renpy-4.8.2a/renpy/display/core.py", line 751, in interact
repeat, rv = self.interact_core(**kwargs)
File "/home/david/Project/renpy-4.8.2a/renpy/display/core.py", line 933, in interact_core
self.display.show(root_widget, suppress_blit)
File "/home/david/Project/renpy-4.8.2a/renpy/display/core.py", line 545, in show
damage = renpy.display.render.screen_blit(surftree, self.full_redraw)
File "/home/david/Project/renpy-4.8.2a/renpy/display/render.py", line 317, in screen_blit
screen.set_clip(cliprect)
AttributeError: 'NoneType' object has no attribute 'set_clip'
The last script statement executed was on line 126 of game/script.rpy.
I haven't even modified the script at all yet, so this is during the first scene transition to Washington. I'm running Debian Linux (testing) and I have the renpy module compiled, although it did the same thing before I compiled it.
Oddly enough all the completed games I've tried out have always worked fine.
Help would be appreciated, thanks.