Hello, my name is Butterfly! So I recently posted a question, but I'm probably going to be asking a lot more. Thanks for your precious time!
So my question is... Well, here's my code:
Code: Select all
label start:
scene tablenormal
$ left = False
$ bond = 0
"If you already have data, load it up. Now is the time to do so."
menu:
"\"I'm back, Nozomi!\"" if left:
n "placeholder"
n "placeholder"
jump menus
"\"Hello!\"" if not left:
define name = Character("[player]")
python:
player = renpy.input("What is your name?")
player = player.strip()
n "Hello, [player]!"
n "My name is Nozomi!"
n "Maybe you already..."
n "Knew that."
$ bond = 0
jump menus
label menus:
menu:
"What do you want to do?"
"Talk" if bond == 0 or 1 or 2 or 3 or 4:
$ bondtalk1 = renpy.random.random(1, 4)
if bondtalk1 = 1 then:
jump bondtalk1_1
"Ask me" if bond == 0 or 1 or 2 or 3 or 4:
$ bondask1 = renpy.random.random(1, 4)
if bondask1 = 1 then
jump bondask1_1
"Talk" if bond == 5 or 6 or 7:
"..."
"Ask me" if bond == 5 or 6 or 7:
"..."
"Goodbye":
call goodbye
"Change music" if bond == 7:
"placeholder"
I set it so when you start the game, your bond will be set to 0. Why does this happen, and could someone please help?
I will most likely post more of these, so thanks for all your time. I know most people are busy, so I'm very greatful (That sounded very cheesy).