Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

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Aureus
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#76 Post by Aureus » Sat Mar 27, 2021 8:08 am

I’m glad I took some time to return to the very beginning of Roadwarden. So many changes throughout the entire prologue section, but I still like the first paragraph.
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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#77 Post by Aureus » Sat Apr 03, 2021 7:01 am

Hi there! I have a whole bunch of screenshots to show, they would turn this thread into a scrollfest... Please take a look at them here!
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#78 Post by Aureus » Sat Apr 24, 2021 7:10 am

Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#79 Post by Aureus » Sat May 15, 2021 7:54 am

Quite happy with the current style of Roadwarden’s icons. : )

A fistful of icons - 6 of the newer items and a reminder how does the inventory look like in the game. : )
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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#80 Post by Aureus » Sat May 22, 2021 8:24 am

Gale Rocks is a home to a stubborn, patient community. The settlers, unable to live off the rocky land and its fruitless forest, turned their eyes toward the sea, and to this day trade salt and fish for vegetables, iron, and clothes. Over the course of the centuries and through many sacrifices, they left the safe caverns, raised the walls, and expanded their village, bit by bit.

In sunny days, most of them form crews of boatmen and hunt for sea fish in the shallow waters, while a smaller group cuts down trees, prepares lumber, and oversees the production of barrels. When the weather gets capricious, they split the firewood and burn it under the large pans, boiling the brine until it turns into salt.

In the meantime, the wounded, elders, and children take care of the chores, cook, and prepare the latest catch to be either smoked, or salted and stored in the barrels. The hands of the villagers are scared by the years spent with knives, and by the salt getting even into the tiniest of wounds.

It’s a harsh, but slow life. Predictable, yet peaceful.

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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#81 Post by SupersizeMyHeart » Sat May 22, 2021 1:14 pm

Game looks better and better by the day! Thanks for the updates
Hey, I'm making a game about kissing cute fast food mascots! Check it out here right here.

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Aureus
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#82 Post by Aureus » Tue May 25, 2021 1:45 am

And thank you as well! : )
Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#83 Post by Aureus » Sat Jun 05, 2021 7:37 am

An updated title screen. : )
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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#84 Post by Aureus » Sat Jun 12, 2021 7:56 am

Old vs. new!
I really struggled with this one in 2019. So many attempts at designing the road, the water (which is super hard with a brown palette!), at adapting the creative-commons tree...
I knew Nothing about drawing, and after all this time... This area in not even in the game anymore! Instead, its spiritual descendant plays a much more notable part, and in a different section of the realm. : )

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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Aureus
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#85 Post by Aureus » Sat Jul 03, 2021 7:29 am

When you ignore all the marauding beasts, ruins, dark bogs, and treacherous power-hungry leaders, #Roadwarden is actually cottagecore.
(don't ignore them, though, they're cool)

I’m preparing the next version of the demo. Not only I second-draft all the oldest areas, I also introduce new systems for the player to use them to their advantage, as well as new interactions, choices, obstacles, and visuals. It’s insane how much this game grows, and I’ll share more news very soon.

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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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Aureus
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Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

#86 Post by Aureus » Sat Jul 17, 2021 7:54 am

The huge demo update is on its way, with new mechanics, updated dialogues, redrawn illustrations, better UI... The game is now slightly more complex, and I think it gets better at building the experience of being a traveler in a hostile realm.

Here are some examples!
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Tales From Windy Meadow - slice of life, pixel art Visual Novel set in a fantasy village. now available on Steam.

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