So ... please let me know if I don't explain this clearly, but here's my attempt.
What I want to do is make a background that looks like a phone (meant to be played vertical on an actual phone). The background will have two text messaging bubbles built in, one for the programmed text and one for the player's choices and the player's side of the dialogue. What I'm wondering is:
1. How do I get the text from the programmed character (PC) and the player (P) to show up outside of any specific text box? I just want them to appear on the background within the boundaries of their respective bubbles.
2. How do I get the PC's text to appear up in the text bubble that belongs to him, and the P's text to appear below that in their text bubble?
3. How do I get all the menu choices to appear in the P's text bubble?
Thanks in advance!
Multiple text boxes on-screen at once
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Re: Multiple text boxes on-screen at once
I can't be of much help myself, but you might want to take a look at this phone message system or this chat log system. Good luck with your game!
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Re: Multiple text boxes on-screen at once
Text can be shown as an image, if that helps. You could either place an image begin the text or make the text part of a composite.
For example.
For example.
Code: Select all
image text_image = Text("my text")
label start:
show text_image at center
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Re: Multiple text boxes on-screen at once
Would this work to display all dialogue, though? I'd need to be able to change it as the players are talking.Imperf3kt wrote: ↑Wed Jun 12, 2019 7:24 pm Text can be shown as an image, if that helps. You could either place an image begin the text or make the text part of a composite.
For example.Code: Select all
image text_image = Text("my text") label start: show text_image at center
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Re: Multiple text boxes on-screen at once
Sort of.
You could add a pause after every image and hide the actual say window.
It would allow you to add multiple images at the same time and animate them easier, but the coding required would greatly increase.
Translations could be achieved via brackets
I'd suggest using one of the above linked methods instead
You could add a pause after every image and hide the actual say window.
It would allow you to add multiple images at the same time and animate them easier, but the coding required would greatly increase.
Translations could be achieved via brackets
Code: Select all
image my image = Text _("translatable text")
Last edited by Imperf3kt on Thu Jun 13, 2019 6:25 am, edited 1 time in total.
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