Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
bruzer_
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Posts: 4 Joined: Fri Jul 19, 2019 6:47 pm
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#1
Post
by bruzer_ » Sat Jul 20, 2019 4:22 am
There is the functinon:
Code: Select all
init python:
likes = 0
randlikes1 = renpy.random.randint(7,20)
randlikes2 = renpy.random.randint(4,17)
randlikes3 = renpy.random.randint(2,8)
def likes_grow():
global likes
while likes<=113:
likes = likes + randlikes1
renpy.pause(3, hard=True)
likes = likes + randlikes2
renpy.pause(2.2, hard=True)
likes = likes + randlikes3
renpy.pause(3.4, hard=True)
return likes
That is how I'm calling function in the label.
Code: Select all
label start:
scene black
$ likes_grow()
"[likes]"
"Some text blah blah"
And game just stucks after I call the function until it stops counting . What do I need to make the function work in parallel with the game?
Last edited by
bruzer_ on Sat Jul 20, 2019 6:51 am, edited 1 time in total.
Imperf3kt
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#2
Post
by Imperf3kt » Sat Jul 20, 2019 5:44 am
Remove these lines?
renpy.pause(3.4, hard=True)
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bruzer_
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#3
Post
by bruzer_ » Sat Jul 20, 2019 6:19 am
Imperf3kt wrote: ↑ Sat Jul 20, 2019 5:44 am
Remove these lines?
renpy.pause(3.4, hard=True)
But I need these pauses between changing of persistent.
Per K Grok
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#4
Post
by Per K Grok » Sat Jul 20, 2019 6:45 am
bruzer_ wrote: ↑ Sat Jul 20, 2019 6:19 am
---
But I need these pauses between changing of persistent.
Maybe you should use a screen instead? That would run without interfering with the game.
Code: Select all
default likes = 0
default randlikes1 = renpy.random.randint(7,20)
default randlikes2 = renpy.random.randint(4,17)
default randlikes3 = renpy.random.randint(2,8)
default timeT=0
screen likesGrow():
timer 0.2 action SetVariable("timeT", timeT+0.2) repeat True
if likes<113:
if timeT<3:
$ likes += randlikes1
elif timeT<5.2:
$ likes += randlikes2
elif timeT<8.6:
$ likes += randlikes3
text "Likes: " + str(likes)
text str(timeT) ypos 20
This one counts up to fast if you want to end up at 113, but it gives you an idea on how you could do this.
Oh, and use the [ code] tags when showing code. It makes it easier to read. I have probably not understood exactly what you want to do.
bruzer_
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Posts: 4 Joined: Fri Jul 19, 2019 6:47 pm
Contact:
#5
Post
by bruzer_ » Sat Jul 20, 2019 7:05 am
Per K Grok wrote: ↑ Sat Jul 20, 2019 6:45 am
bruzer_ wrote: ↑ Sat Jul 20, 2019 6:19 am
---
But I need these pauses between changing of persistent.
Maybe you should use a screen instead? That would run without interfering with the game.
Code: Select all
default likes = 0
default randlikes1 = renpy.random.randint(7,20)
default randlikes2 = renpy.random.randint(4,17)
default randlikes3 = renpy.random.randint(2,8)
default timeT=0
screen likesGrow():
timer 0.2 action SetVariable("timeT", timeT+0.2) repeat True
if likes<113:
if timeT<3:
$ likes += randlikes1
elif timeT<5.2:
$ likes += randlikes2
elif timeT<8.6:
$ likes += randlikes3
text "Likes: " + str(likes)
text str(timeT) ypos 20
This one counts up to fast if you want to end up at 113, but it gives you an idea on how you could do this.
Oh, and use the [ code] tags when showing code. It makes it easier to read. I have probably not understood exactly what you want to do.
Added the code tags.
I thought it's good idea to use the func but your code works succesful, I'll use it. Thank you very much <3
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