New At Renpy - Concept Idea Of Game
Posted: Thu Oct 17, 2019 9:26 am
Hello,
as I am totally new in programming (so please don't be too hard on me) and I want to create the following game logic. I read and watched a lot of tutorials and I follow all the instructions.
I was able to get the code and game working (learned how to create map and locations, sublocation menu) but have problems putting all the code together and keep easy add an event system to keep working.
Is the idea bellow ok or do I need to define anything more?
#Caracters
- Define Names, Locations
#Time
- Time (position top left, always seen by the player)
> Days Of Week (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday)
> Parts of Day (Morning, Afternoon, Evening, Night)
- How Time Forwards
> User Can Skip Parts of Day (button located beside the time)
> Triggered One Time Event
#Locations
- Map image
> Depending on Part of Day Different Image (Morning, Afternoon, Evening, Night)
- Locations on map
> Icon + Hoover for Text
- Sublocations (displayed on the bottom when the location opened)
> User clicks on location and is moved there. (4 different images for each sublocation depending on Part Of Day (morning, afternoon, evening night))
> Depending on Part of Day Different Image (Morning, Afternoon, Evening, Night)
#Events
- One Time Events
> Triggered based on time and location
> Triggered based on time and location and other event was completed
> Can be triggered only once
- Repeating Events
> Repeats based on time and location (every Monday At Afternoon at Library)
If by some miracle I get the upper idea coded and working I would only need to add events to continue the story. Am I right? Is there any example of a framework code for any of the above?
as I am totally new in programming (so please don't be too hard on me) and I want to create the following game logic. I read and watched a lot of tutorials and I follow all the instructions.
I was able to get the code and game working (learned how to create map and locations, sublocation menu) but have problems putting all the code together and keep easy add an event system to keep working.
Is the idea bellow ok or do I need to define anything more?
#Caracters
- Define Names, Locations
#Time
- Time (position top left, always seen by the player)
> Days Of Week (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday)
> Parts of Day (Morning, Afternoon, Evening, Night)
- How Time Forwards
> User Can Skip Parts of Day (button located beside the time)
> Triggered One Time Event
#Locations
- Map image
> Depending on Part of Day Different Image (Morning, Afternoon, Evening, Night)
- Locations on map
> Icon + Hoover for Text
- Sublocations (displayed on the bottom when the location opened)
> User clicks on location and is moved there. (4 different images for each sublocation depending on Part Of Day (morning, afternoon, evening night))
> Depending on Part of Day Different Image (Morning, Afternoon, Evening, Night)
#Events
- One Time Events
> Triggered based on time and location
> Triggered based on time and location and other event was completed
> Can be triggered only once
- Repeating Events
> Repeats based on time and location (every Monday At Afternoon at Library)
If by some miracle I get the upper idea coded and working I would only need to add events to continue the story. Am I right? Is there any example of a framework code for any of the above?