Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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- Joined: Wed Sep 24, 2014 5:03 pm
- Organization: Wild Rose Interactive
With all of these things, quality is more important than quality. I would rather play a 10-minute game that is well written than a 10-hour game that is written poorly. I like having lots of choices that appear meaningful even if they don't change anything under the hood. I usually don't like it when a choice is extremely important, but the game doesn't inform you of this or only makes the consequences of a choice known hours after you made it. (For example, choosing to buy a red car automatically gets you a bad ending in a dating sim.) A game with one well-written romantic option is more interesting than a game with ten love interests that are all boring.
"Drinks with Abbey" has 92 reviews on Steam. Some of them are jokes, but others mention actual positives and negatives about the game. It can be confusing when the reviews conflict. (Matt Locke says your characters are charming, while Julius Cesar says they are flat.) Look at things that worked and things that you could improve on, and design your next game based on those.
Build the basics first, then add all the fun bits.
Please check out my games on my itch.io page!
Some did have good feedback, but basically all of it, positive and negative, came from people who recommended the game. Generally, people who didn't recommend the game and weren't trolling either didn't understand what kind of game it was going into it (because they didn't read the description or they don't know what VNs are) or they misunderstood the dialogue because it uses a subtle form of humor. That last part is the biggest thing I learned and contributed to a lot of the conflicting reviews. A lot of people just don't know how to interpret it with text alone. With the style of humor I'm using, voice acting is a must, if not also other means of making it clear what the characters mean.
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