Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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tcassat
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#1
Post
by tcassat » Wed Feb 12, 2020 12:05 am
Hello!
At the beginning of my game, the player has the option to rename the main character according to this code:
Code: Select all
menu .name:
"Your current name is [mc]."
"Change name":
$ mc = renpy.input("What's your name? (2-10 characters)", allow=" 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ", length=10)
$ mc = mc.strip()
if len(mc) < 2:
"You must name your character a minimum of 2 letters."
$ mc = "Robert"
jump .name
$ mc = mc.title()
$ persistent.mc = mc
jump .name
"Continue":
pass
However, I also want to give the player the option to enter the preferences menu and be able to change the name directly there. How could I do that?
I added some custom vboxes to my preferences menu, but they follow the "radio" style and are only used to set some variables. I have no idea how I can create a vbox there where the player can input text or something...
Thanks.
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Per K Grok
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#2
Post
by Per K Grok » Wed Feb 12, 2020 2:17 pm
tcassat wrote: ↑Wed Feb 12, 2020 12:05 am
Hello!
At the beginning of my game, the player has the option to rename the main character according to this code:
Code: Select all
menu .name:
"Your current name is [mc]."
"Change name":
$ mc = renpy.input("What's your name? (2-10 characters)", allow=" 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ", length=10)
$ mc = mc.strip()
if len(mc) < 2:
"You must name your character a minimum of 2 letters."
$ mc = "Robert"
jump .name
$ mc = mc.title()
$ persistent.mc = mc
jump .name
"Continue":
pass
However, I also want to give the player the option to enter the preferences menu and be able to change the name directly there. How could I do that?
I added some custom vboxes to my preferences menu, but they follow the "radio" style and are only used to set some variables. I have no idea how I can create a vbox there where the player can input text or something...
Thanks.
This should work.
Code: Select all
vbox:
label _("MC name")
text "Name: [mc]"
input changed name_func
textbutton _("Change name") action ShowMenu('preferences')
you also need this function
Code: Select all
init python:
def name_func(newstring):
store.mc = newstring
and having
mc defined.
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