Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
-
Moshibit
- Regular
- Posts: 48
- Joined: Wed Oct 16, 2019 1:58 pm
- Location: Mexico
-
Contact:
#1
Post
by Moshibit » Wed Feb 26, 2020 1:58 pm
To make this animation I wrote the following script.
Code: Select all
default preferences.text_cps = 15
define s = Character('Sylvie', what_suffix='"',what_prefix='"')
label start:
show Sylvie normal
s "Text Text text {nw}"
show Sylvie happy
extend "Text text text."
The animation works well. Makes the image change while the text appears. The problem I have is that for a very short time the double quote appears. Is there any way to do the animation without having to delete what_suffix and what_prefix?
Last edited by
Moshibit on Tue Mar 03, 2020 11:40 am, edited 1 time in total.
-
rames44
- Veteran
- Posts: 232
- Joined: Sun May 29, 2016 4:38 pm
-
Contact:
#2
Post
by rames44 » Fri Feb 28, 2020 12:52 pm
That probably isn’t surprising, given that after it does the first “say,” despite the “no wait” its going to want to show the trailing quote because it doesn’t know an “extend” is coming. Maybe what you could do, just for this sequence, is to use a different Character that doesn’t have the prefix and suffix, and add those quotes int the dialog. That way you don’t have to give them up globally - just when you need to do effects like this.
-
rayminator
- Miko-Class Veteran
- Posts: 754
- Joined: Fri Feb 09, 2018 12:05 am
- Location: Canada
-
Contact:
#3
Post
by rayminator » Sun Mar 01, 2020 8:35 pm
there is another to show quota's to appear is sentences by using \"
here is a example
Code: Select all
a "\"I don't usually like onigiri from the convenience stores\""
instead of using this what_suffix='"',what_prefix='"'
it's because you are using this what_suffix='"',what_prefix='"' it will show the extra " quota's when a character is talking
-
Remix
- Eileen-Class Veteran
- Posts: 1628
- Joined: Tue May 30, 2017 6:10 am
- Completed: None... yet (as I'm still looking for an artist)
- Projects: An un-named anime based trainer game
-
Contact:
#4
Post
by Remix » Sun Mar 01, 2020 8:59 pm
You can pass what_ values in on a per line basis... so:
Code: Select all
s "Text Text text {nw}" (what_suffix="")
Keeps the prefix as normal, loses the suffix for that line...
I have not tried with extend btw, there is a chance that removing the prefix there might get weird or not be needed. If it gets weird try just repeating the line with the first bit as {fast}
-
Moshibit
- Regular
- Posts: 48
- Joined: Wed Oct 16, 2019 1:58 pm
- Location: Mexico
-
Contact:
#5
Post
by Moshibit » Tue Mar 03, 2020 11:40 am
Thanks to everyone
Users browsing this forum: Bing [Bot], span4ev