Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Westeford
- Regular
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- Joined: Mon Jun 19, 2017 4:43 pm
- Completed: 12 Hours to Die
- Projects: Project Premonition
- itch: westeford
- Location: United States
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#1
Post
by Westeford » Sun Mar 29, 2020 11:42 pm
I might have to elaborate later, but...
When making screens how important is the ()?
For example:
Code: Select all
screen testimony(): #<-That () is what I mean.
imagemap:
ground "debateui_ground"
#Etcetera
The reason I ask this is because when using "Check Script (Lint)" it complains when I leave out the () on any screen, but when I add the () to one specific screen, it breaks the game by essentially punishing players who click rapidly.
I guess what I'm asking is are there any real difference between "screen testimony:" and "screen testimony():"?
Sorry if this makes no sense. I'll try to elaborate later if need be.
Thanks for your time.
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trooper6
- Lemma-Class Veteran
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- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
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#2
Post
by trooper6 » Sun Mar 29, 2020 11:48 pm
There is a difference. It is best practice to put the parenthesis in. It makes the game run better.
See here:
https://www.renpy.org/doc/html/screen_o ... meter-list
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe:
http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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