I have done a thorough google search before posting my question. I searched for the following terms: "open-ended Text Input renpy", "open ended dialog box Text Input renpy", "Text input box for dialogue in renpy", and many others. All results ran dry or perhaps I simply did not know what I was looking for.
Here is my question...
I once had a collection of games I wrote in HTML/DHTML that I later converted into FLASH games called the "STICKMAN MURDER MYSTERIES". Now I want to convert to Ren'py. One of the cool things that DHTML and FLASH let me do was create Open-Ended Dialogue Boxes. They were blank boxes players could type into and click a button. This would trigger a "jump to".
For example, in the game, the player would see the city in map form with only a few places of interest showing. In the game the player is unaware that the motive for the murder they are investigating involves a bank at "4010 Parker St". I had the dialog box, set so if the player typed in "4010" or "Parker" they would be taken to the bank. If they typed in "zoo" they would go to the zoo. Etc...
I used this in other parts of the games such as interviews with witnesses and the like. If you typed something and hit "enter" - this triggered a change or response.
Is there something like this in ren'py?
I'm aware of "Text Input" that can be used to "give a player their name". But I have not found Open-Ended Dialogue Boxes. If something like that exists, please let me know where I can find a functional example of the code so I (and others) can learn how use it.
Thank you, in advance, for your help.


