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ATL Video

Posted: Sun Oct 04, 2009 3:06 pm
by PyTom
Finally managed to get far enough ahead on work that I could spend a couple of days implementing ATL, The Animation and Transformation Language that I've been talking about for months. Here's a video demo. I suggest watching in HD if you can, so you can see the revised syntax.

http://www.youtube.com/watch?v=poEDuOYpA_Y

Re: ATL Video

Posted: Sun Oct 04, 2009 8:18 pm
by Aleema
That looks unbelievable cool.
Man, now I can't wait until 6.10. ;_;
Thank yoooou!

Re: ATL Video

Posted: Sun Oct 04, 2009 8:28 pm
by oiseau
I can imagine making some really trippy scenes with this. Awesome, thanks.

Re: ATL Video

Posted: Sun Oct 04, 2009 8:47 pm
by sake-bento
O:

I've been trying so hard to do something like this with Ren'py for hx2. I shall wait patiently for the next release, then.

Re: ATL Video

Posted: Sun Oct 04, 2009 9:59 pm
by F.I.A
If anything it is certainly a nice idea to include a demo video for a code, so I recommend continuing this practice for future features.

Back to the subject, it is certainly an interesting code. Will see how it will work in the future.

EDIT: On the other hand, can we complicate matter and add an animation sequence to the code?

Re: ATL Video

Posted: Tue Oct 06, 2009 8:34 am
by JinzouTamashii
Wow, how do you reload the game like that? What's your keypress? ... Is it something you do from the Ren'Py screen or Jedit? Can it be done with SciTe?

For someone like me, this additional language is a dream come true! Opacity, rotation, zoom, movement ... eventually Ren'Py will become more like Flash ...

Re: ATL Video

Posted: Tue Oct 06, 2009 10:51 am
by PyTom
You can reload the game with shift+R, in Ren'Py.

Reloading isn't perfect, and there are a couple of bugs with it that I haven't been able to totally solve yet. But it's useful enough.

The developer menu (shift+D) is also around, for people who are interested in it.

Re: ATL Video

Posted: Tue Oct 06, 2009 10:54 am
by PyTom
F.I.A wrote:EDIT: On the other hand, can we complicate matter and add an animation sequence to the code?
Sure. The following works:

Code: Select all

image eileen anim:
    "eileen_happy.png"
    pause 1
    "eileen_vhappy.png"
    pause 1
    repeat
So does:

Code: Select all

image eileen anim:
    "eileen_happy.png", 1, "eileen_vhappy.png", 1, repeat