anh0814 wrote: ↑Wed Aug 05, 2020 10:19 pm
I love the diversity of your BGs very much! It feels like you can make so many things.
Although your "feels" differ, I think your art looks consistent and I can see myself playing a game with all these BGs without them feeling out of place!
Though it's true that they range from the mundane to the Sci-fi ha ha.
Your new pink lake BG reminds me of horror, maybe something from the works of Junji Ito!
May I ask how you create your BGs? I would like to make BGs for my game but I'm not sure where to start!
Thanks a lot for the feedback! It takes me a lot of thinking and pondering to visualize what is exactly that I want to create, so it's great to know that there's people out there that enjoy it and would use it.
It's also funny you say that the lake scene reminds you of Junji Ito, because I made this scene shortly after watching the Junji Ito episode of "Manben"... Though not intended, I'm glad to know that the influence is there! He's definitely one of my favorite artists (along with Manben's host, Naoki Urasawa).
I've only started making backgrounds recently myself, and it's a process that involves a lot of trial and error. At this point, I think that I have a method. First, I create the 3D scene on SketchUp using standard 3D warehouse assets or I create the shapes myself if there's something really specific I want to convey. I haven't been formally trained in SketchUp, so this step took me a long time at first. The process gets increasingly faster with practice, though.
Then I export the 3D scene from SketchUp into Lumion, a rendering software. Lumion has a good library of materials that you can apply to objects if there are any materials that couldn't be applied in SketchUp. After this, I create different renders of the same shot with different styles: Color Sketch, Watercolor, Line Art, 3D realistic. These three or four output renderings are then transferred to Photoshop and I use effects and photo filters to achieve the intended mood and level of detail.
As of now, with this process, I'd say that I can create one of these backgrounds in 5 to 6 hours of uninterrupted work. I don't think it's anything like what people do with Blender sometimes, but it's a process that works for me! If you decide to use this method, I look forward to seeing what you can create.