- initial day finished
- all of the initially available actions are fleshed out
game is attached to this post
Installation instructions:
1. make sure you have renpy installed in at least version 4.10
(can be found at http://www.bishoujo.us/renpy/ )
2. rename the "dse" folder you have within your renpy folder
3. extract one of the files attached to this post into your renpy folder
4. windows: run "run_dse.exe"
4. linux: run "python run_dse.py"
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Idea behind the game:
This isn't intended to become a game you play from start to finish to achieve a certain ending. It is intended to become a game you play for the enjoyment of playing it, instead. And to discover what you can do. Maybe like sim city
It is a simulation, and NOT primarily a dating simulation, although I do intend to add such content later on.
I am trying to make the game world as flexible as I possibly can, so that you can see small changes everywhere, based on what you have done.
I will provide all the game content under the GPL, so that whoever wants, is free to add onto it. The game system is dynamic enough to make it feasable for content from different persons to work together.
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The main part of what I have isn't actual game content (yet), but the game engine.
I started with PyTom's dse customization of Ren'Py, but the only part of that which has stayed unchanged is the event engine.
I have added in the concepts of dates (as a time concept, not an activity
The engine is still very much in flux, but most of the functionality I want is sketched out.
I am opening a thread about it now to get people interested, and maybe even find someone willing to draw graphics for it. The game is heavily text based, and will stay this way. But while it doesn't need graphics, with Ren'Py, it is very easy to add them in, and they could improve immersion immensely (But I don't have a hand for drawing, and the game doesn't need them bad enough for me to try to draw them).
Graphics I would be interested in if someone feels the itch to make them (and is willing to release them under GPL):
Backgrounds:
-The characters room (gender neutral)
-The classroom (without students)
-The library (I think I have a good one here, so if styles don't clash, it can stay)
- living room (same as library)
Characters:
Tim, Lisa, Mom, Tina
with the following expressions: At least sad, happy and concerned/thinking. Additionally used would be angry (defaults to sad), sighing/unnerved (defaults to concerned), and very happy (defaults to happy)
I liked the the way portrays of the narrating characters were shown in "When I Rule The World" very much. So if someone is willing to do something similar for both the boy and the girl, with at least the three basic expressions (so 6 altogether), they would almost certainly get used.
Screensize is 800x600. The space for the background graphics would shrink if I do get portraits for the character.
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The game, as it is now, is actually playable and bugfree as far as I can see without extensive testing. It will just become boring after a week of game time or so, because nothing much happens after the initial day... (this is not entirely true anymore)

