I'm trying to create a VN (by myself) focused on the story itself and soundtrack, since there is no 'ability' or hardware for anything else since I am no developer.
Secondly, I'm trying to find the best option to recall/callback a first or previous choice made by the user that further on the game will have an impact on the story, like a new branch/path or involvement of another character.
I read this here: https://www.renpy.org/wiki/renpy/doc/tu ... er_Choices but I'm unsure if this will be applicable to the new Ren'py version, and also if this will mean that I will always have to add the new bits of code bringing back the entire code-behind due to that first choice.
This is what I have:
Code: Select all
# This is a variable that is True if you have requested her number, and False
# otherwise.
default number = False
Code: Select all
menu:
"Ask for the number.":
jump number
"Leave it alone.":
jump alone
label number:
$ number = True
Code: Select all
if number:
N "...etc..."
girl ".......?!"
I have read other options, but usually are to gain points or earn money, when using an activity/work or until there are no more choices left available for the user.
My goal is just to keep this branch/path open and use it when I find it essential for the script.
Sorry in advance if this is quite simple, but on the current documentation I did not found an example to apply here.
All the best.