- An update system!?!?!?! >_> Seeing as you're going commercial, I guess you'll keep how you did this as a well-kept secret? Because that would help game developers and players alike everywhere for forever. >_>
- I like that you can choose male or female! Only got to meet one guy in an entire military facility, but I don't blame you for catering to your own gender more. Michelle was cool.
- Battle is definitely up there and almost ready for release. For a "light" RPG, you sure succeeded in confusing me about different types of damages, concentration levels, and such. What I'm saying is: THIS IS NOT "LIGHT" BY ANY MEANS. It's the most complex RPG system I've seen implemented in Ren'Py thus far. And in some case, more complicated than some full-fledged RPGs.
- Battle still needs some polishing (obviously), but the basics are all there. I would love to see some sort of animation (even if it's the same for all actions), so I can visually see what's happening and to who. And perhaps showing the amount of damage done to enemy on the enemy itself (or it's bars)? When nothing happens, I have to catch the info screen in the couple seconds it's up there and find out why -- but then it's gone. So I think a more intuitive way of communicating damages and absorption should be looked into ...
- And think about getting two different sound effects for selecting an action and then doing it. Hearing the attack SFX twice in a row each time was really confusing/less impactful. In general, I felt the SFX could use some bettering, because the noise that happens when you get a new quest was really jarring, and I was expecting something more sci-fi, like an achievement beep. I liked the enemy info screen.
- I love the battle map, though the locations are so smallll. I assume the whole thing will be full of markers? That's really intimidating! Quite a large game you have setup. ^^ What would you think about making the main, main locations (like your room) a different color or bigger? That way it's easier to find them.
- I did get a small, silly bug, where the battle portraits (2nd battle) for my party stayed on screen until the demo ended. But I think that was my fault because I was skipping through the battle and I guess it ended suddenly? It generated an error about not finding "showbar" or something. >_> I closed it without copying it, sorry. I'm no help. I do remember that I lost that fight, if that helps ...

