I am looking for a programmer that can help me with an idea for a VM.
I'm quite familiar with coding but I need support since the scope of the job is getting too big for just me. The game is a R-18 dating sim with horror undertones. For an easy reference doki doki literature club, Higurashi no naku kori ni series, etc. The horror will be more subtle but I need someone that has experience with 4th wall breaking systems and coding.
In matter of planning and scope of work. I am first creating an epilogue which is already planned and storyboarded on Twine. I also have a simple programming skill test. It's a basic test but I would like to know the extent of expertise with classes, libraries and data structure since I want this project to be scalable.
Now if I lost you after all that garble, don't worry. I am also looking for someone that wants to learn all that. Obviously the pay will differ depending of the skills and experience but I'm the kind of person that values passion and dedication highly.
This is a personal project and the epilogue is coming out of my pocket. Like every other project here I'm eventually going to try and set it up for patreon/kickstarter but I want to have something playable and that I'm proud off before I put it out. Which means I value responsibility on both sides. I plan to have the epilogue take between 1 and 3 months since I'm working on this part time.
If interested to know more shoot me a DM.
[CLOSED][PAID][R-18] Looking for programmer [Reviewing]]
Forum rules
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- ArRated Games
- Newbie
- Posts: 7
- Joined: Thu Dec 24, 2020 8:02 pm
- Projects: Lunar Secret
- Organization: ArRated Games
- Contact:
Who is online
Users browsing this forum: No registered users