Character Moving Forward while Talking
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
-
GoingGoingKeith
- Newbie
- Posts: 13
- Joined: Sat Dec 26, 2020 7:58 pm
- itch: goingoingkeith
- Contact:
Character Moving Forward while Talking
Hi everyone! I'm trying to do something similar to DokiDoki Literature where the character moves forward as they talk. I know it has something to do with character callbacks, but I've never worked with them before. There is a thread out there with some code, I tested it but it dosen't seem to be working. Any inisight into this solution would be appreciated. Thanks! Aviewtopic.php?t=50142
- Angelo Seraphim
- Regular
- Posts: 32
- Joined: Tue May 21, 2019 8:00 am
- Completed: Enamored Risks (NaNoReNo 2020)
- Projects: 616 Charagma
- Organization: GLSUoA
- Deviantart: glsuoa
- itch: glsuoa
- Location: London, UK
- Discord: Just A Concept#9599
- Contact:
Re: Character Moving Forward while Talking
Hi @GoingGoingKeith,
Here's what I use in my game:
The transform:
Note: The transform may not work correctly for you, however, it should zoom the character in when speaking and out when they're currently not the speaking character.
Here's what I use in my game:
Code: Select all
init python:
def stacey_callback(event, interact=True, **kwargs):
if not interact:
return
## Voice bleeps
if event == "show_done":
renpy.sound.play("audio/voice/stacey_bip.wav",
channel='voice_bleeps', fadein=0.1)
elif event == "slow_done":
renpy.sound.stop(channel='voice_bleeps', fadeout=0.1)
## If the character is currently shown on screen, this will search for the character 'tag'
if renpy.showing("anastasia"):
if event == 'begin': ## When the character is speaking.
renpy.show("anastasia", zorder=10, at_list=[speaking])
elif event == 'end': ## When the character is not the current speaking character.
renpy.show("anastasia", zorder=0, at_list=[not_speaking])
define an = Character('Stacey', image="anastasia", callback=stacey_callback)
Code: Select all
transform speaking:
subpixel True transform_anchor True yanchor 0.0
ease 0.15 yoffset 30 zoom 1.0
on hide:
alpha 1.0
linear 0.5 alpha 0.0
transform not_speaking:
subpixel True transform_anchor True yanchor 0.0
ease 0.15 yoffset 30 zoom 0.85
on hide:
alpha 1.0
linear 0.5 alpha 0.0
-
GoingGoingKeith
- Newbie
- Posts: 13
- Joined: Sat Dec 26, 2020 7:58 pm
- itch: goingoingkeith
- Contact:
Re: Character Moving Forward while Talking
Thank you! That worked nicely! I needed to put the character definition after the function though. My code ended up looking like this:
Code: Select all
transform speaking:
linear 0.2 zoom 1.05
transform not_speaking:
linear 0.2 zoom 1.0
init python:
def stacey_callback(event, interact=True, **kwargs): ##Can change the function name later on.
if not interact:
return
## If the character is currently shown on screen, this will search for the character 'tag'
if renpy.showing("daisuke"):
if event == 'begin':
renpy.show("daisuke", zorder=10, at_list=[speaking])
elif event == 'end':
renpy.show("daisuke", zorder=0, at_list=[not_speaking])
define d = Character("Daisuke", image = "daisuke", callback=stacey_callback)Who is online
Users browsing this forum: Google [Bot], RodFireProductions
