I'm trying to learn how to use imagemaps to customize the user interface for my VN (Mugenjohncel's developer's version of TFQ has been very helpful thus far, I must say). It seems I have the main menu working well enough, but while working on the Preferences menu, I got the "brilliant" idea to use a slow scrolling background behind everything. Seems it's not as simple to do as I would have expected, and I'm a bit stumped.
Now, with imagemap-based menus, I assume the nav menu is seen beneath the buttons of other other menus (preferences, load, save)? I'm still trying to wrap my head around ATL as well, but as far as reproducing the general look I want, it seems easy enough:
Code: Select all
image nav_ground = "ui_nav_ground.png"
image nav_menu_bg:
"ui_nav_bg.jpg"
subpixel True xalign 0.0
linear 70.0 xalign 1.0
repeat
show nav_menu_bg
show nav_ground
Inside the game itself, this looks like what I want...but is there a way to put this at the base of an imagemap? I assume it would need to be a displayable, but can we make displayables that are this complicated?
Ugh...coding makes my head hurt...