Was anything changed about mouse behavior in the last few updates that could be the cause of this?
I upgraded from a few versions back, so it might not even be the latest version of Ren'py that is responsible.
The game has several different mouse cursors configured in "script.rpy", through config.mouse, as seen below:
Code: Select all
if renpy.mobile:
$ config.mouse = {
"default" : [("mouse.png", 0,0)],
"talk_mouse" : [("images/talk_mouse.png", 42,210)], # mobile: 42, 210 || PC: 14,67
}
else:
$ config.mouse = {
"default" : [("mouse.png", 0,0)],
"talk_mouse" : [("images/talk_mouse.png", 14,67)], # mobile: 42, 210 || PC: 14,67
}
Code: Select all
imagebutton:
idle "buttonname"
mouse "talk_mouse"
action Jump("locationname")
xpos 268
ypos 522