Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Newbie here with question, how do I play an animation concurrent to text and have it separate where clicking doesn't mess up anything in the animation.
scene bg_labdoorscene
show bg_labdoor1
show bg_labdoor2
with dissolve
S "Wait!{w=0.25} We can’t go in there!"
S "It’s dangerous and besides,{w=0.25} it's locked."
D "Oh Stacey. You must know by now that I always come..."
show c_dor ykey at right zorder 1 with dissolve
D "{cps=88}PREPARED!{/cps}"
############TROUBLE CODE
play sound scarydooropen
pause(1.0)
show bg_labdoor1:
ease 2.9 yoffset -650
pause(0.6)
show bg_labdoor2:
ease 2.35 yoffset -650
pause(2.15)
with vpunch
"{i}BEEP BOOP*{/i}"
############TROUBLE CODE
Pretty much I want the" beepboop*" to display while everything above from play sound scarydoor down to play on its own. Meaning the clicks don't advance the door opening (thus throwing off all the timing) and the beep boop* is already on screen. Trying to make it more playable for hearing impaired.
I tried to create beepboop text in between but the pauses screw up everything.