Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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smollvrn
- Newbie
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- Joined: Sun Mar 14, 2021 3:24 pm
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#1
Post
by smollvrn » Mon May 31, 2021 11:05 am
Hi, i need check conditional statement before each say or menu choice 'what'. Would you help me to create function or maybe oneline substution for this:
Code: Select all
if persistent.c=="1":
$ a = tuple1
if persistent.c=="2":
$ a = tuple2
"[a[0]]"
something like that:
or like that
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"%s" % (str("\[tuple"+c+"\[0\]\]"))
or substitution:
if i add in def parse in "renpy/substiturion.py"
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s = s.replace("tuple(c)", "tuple1")
its work, but i cannot transfer persistent variable from game code to renpy main code for select, i get 'not defined variable', maybe you help me to do this
Code: Select all
if c == '1':
s = s.replace("tuple(c)", "tuple1")
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philat
- Eileen-Class Veteran
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- Joined: Wed Dec 04, 2013 12:33 pm
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#2
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by philat » Mon May 31, 2021 9:34 pm
Not really sure what you're trying to do and I'm almost certain you wouldn't want to write a game in tuple format, but fwiw, you can get the variable tuple1 or tuple2 using getattr or eval (e.g., getattr(store, "tuple"+persistent.c)
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zmook
- Veteran
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#3
Post
by zmook » Fri Jun 04, 2021 3:04 pm
This does sound like one of those cases where you really want to back up a step and tell us why you are trying to do that, so you don't have to kludge a clever solution to an unnecessary problem.
colin r
➔ if you're an artist and need a bit of help coding your game, feel free to send me a PM
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