Any python/ren'py gurus coul help with dragonbones bindings?
Posted: Sat Jun 19, 2021 11:04 am
So dragonbones is a free and open source 2D skeletal animation program, with binding for many programs and progrmming languajes. Sadly python and ren'py are not one of them.
I would love to use dragonbones for my game but my expertise is mostly in other programming languajes, and just recently (this week) I started to learn python. So at best I could try to port the C# bindings to python and hope for the best. But from there I have no idea how would I make ren'py bindings.
It's my understanding that ren'py is made with some quasi-hybrid pygame made by pytom, wich is in itself a wrapper for SDL, so maybe the C++ bindings could be accessed with this? I'm afraid my knowledge of python is way to basic to understand this.
Any orientation/help anyone can offer?
I would love to use dragonbones for my game but my expertise is mostly in other programming languajes, and just recently (this week) I started to learn python. So at best I could try to port the C# bindings to python and hope for the best. But from there I have no idea how would I make ren'py bindings.
It's my understanding that ren'py is made with some quasi-hybrid pygame made by pytom, wich is in itself a wrapper for SDL, so maybe the C++ bindings could be accessed with this? I'm afraid my knowledge of python is way to basic to understand this.
Any orientation/help anyone can offer?